Taurus

Taurus 1.03

When updating, be careful not to delete your UserSettings folder unless you want to go back to the default settings, or, if you drag-and-replace the updated files, you may want to delete the old PublicMaps and PrivateMaps folders. The bundled map scripts are now deployed in a ZIP archive, meaning that they're available only to those who choose to manually extract them. You may also want to be aware that the Taurus .ini file no longer blocks CustomAssets from being loaded. This means, loading Blue Marble from there should now work. On the other hand, a complex mod in CustomAssets could cause problems. BUG/BULL in CustomAssets didn't seem to interfere with Taurus in a quick test.

Changes: Not many of note. v1.01 had partially broken the Oracle and Liberalism (the free tech was not granted when choosing one's current research), and this is now fixed and the only somewhat urgent reason for this update. Another undesirable behavior fixed: First-meeting messages no longer indicate the positions of AI units that would otherwise be unobservable.

New conveniences: Waiting missions such as Fortify are no longer ignored by units that are out of moves. I found this (BtS) quirk pretty annoying when I actually played with Taurus for a while. And "All Military" is now the default initial choice when turning on the Unit layer (Alt+U) – instead of just "Enemies in Territory". No option for this change, hopefully uncontroversial enough.

A couple of graphical changes: A more detailed-looking waiting cursor (spinning globe) and moderately larger city billboards with correspondingly larger text. I recommend disabling the Wide City Bars option on the Map tab of the BUG options screen, which is now also the default setting. These changes unfortunately can't be as optional as I'd like. Removing or renaming Assets\Res\Cursors should get rid of the new cursor. The billboard size can be adjusted through a new button under "Camera" on the "Map" tab of the BUG options screen. This will open CIV4DetailManager.xml in a text editor. Changes to that file take effect while the game is running.

Plus quite a few minor tweaks, especially to map scripts, but it's all quite situational. Here's the full change history on GitHub. Many of the changes were prompted by bug reports and suggestions by @DeafMetal.
Bugfixes, most of them prompted by reports of the observant @Deaf Metal.
To update from an earlier version of Taurus, I recommend unpacking the archive into your Mods\ folder, replacing the existing files of the old installation. This approach should leave your Mods\Taurus\UserSettings folder intact.
• On a related note, when running a completely new installation of the Taurus (i.e. one still without UserSettings) for the first time, the mod will no longer, upon exiting, forget all changes to the BUG options. Amazingly, it seems that all BUG-based mods have had this problem since the 2000s. Bug report
• The wide city bars option works correctly at game start, i.e. will actually show narrow bars when the option is disabled.
• Alerts about cities that will become happy on the next turn correctly predict the hurry, conscription and defiance anger counters. This also seems to have been incorrect since time immemorial.
• The BUG Wonders Tab no longer crashes when Espionage is disabled.
Plus about half a dozen very minor UI fixes covered by the GitHub change history.
All not tested a great deal; I really haven't put much time into this update. Well, at least I'm publishing it at all after going AWOL for a couple of months. 🫣
Just a couple of bugfixes in help text for the enhanced list of units in a plot (PLE component) and an option for reporting the growth of Jungles and Forests only in owned tiles as in BtS. The checkbox for this new option is located on the bottom of the "Alerts" tab of the BUG Options screen. These changes were prompted by posts by @Deaf Metal. And AI Auto Play should now be able to handle the defeat of the (originally) human player. Plus some minor cleanup covered by the Git commit history.
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