For quite some time now I have abandoned teamcolor as a way of identifying units. Instead I have developed a new way of doing this based on the shader code already existing within Civilization4. I call this approach Teamflag.
Put simply Teamflag is a way of rendering the flag of the owning civilization onto a unit in the form of a rectangular flag. Examples of this can be seen on my ships here:
The work was inspired by a great warlord model found in Fall from Heaven modmods. It's original source is unknown.
Instructions for use:
The *.nif file contains a single node called FLAG. To use the flag in your model simply copy the entire object into your units *.nif file and place it where ever you like. As an example on my ships the flags are pasted so that they are a direct child of the mast bones.
If you are having problems doing so or getting it to work feel free to contact me.
Put simply Teamflag is a way of rendering the flag of the owning civilization onto a unit in the form of a rectangular flag. Examples of this can be seen on my ships here:
The work was inspired by a great warlord model found in Fall from Heaven modmods. It's original source is unknown.
Instructions for use:
The *.nif file contains a single node called FLAG. To use the flag in your model simply copy the entire object into your units *.nif file and place it where ever you like. As an example on my ships the flags are pasted so that they are a direct child of the mast bones.
If you are having problems doing so or getting it to work feel free to contact me.