These Fractured States of America 2016-10-05

These Fractured States of America

  1. OzzyKP
    What if every movement for independence and/or secession in the United States was successful?

    How would the continent look?

    I have begun work on an ambitious new mod/scenario that will attempt to answer that question. I hope I can enlist the help of many people here to make this a reality. Anyone interested in creative new scenarios or interested in alternative history should contribute.

    VERSION .12 - Added 1-2-10

    Note on version .12 - Should be compatible with the 3.19 patch. Not much has been updated since .11. The most important change is the addition of the map. This mod only truly makes sense and is interesting when in the proper context. Hopefully the map will make the mod more playable, more enjoyable, and inspire more people to help finish it. I also took out (I believe) all culture from the game so the borders should remain stagnate and added the Native trait.

    Again, still very much still an early draft of this game. None of the cool features intended for it are implemented yet, and most of the more mundane features aren't yet in either. Please help out to make this mod a success. Thanks!

    Note on version .11:
    Spoiler :
    New version is now compatible with the 3.17 BTS patch. Several other bugs and crashes have also been fixed. So you should be able to actually open it up and play with it a bit! Wow! Unfortunately instead of crashing at turn 50-60 as it has been for a while, it now crashes around turn 200. A BIG improvement, but still have some more ground to cover before this is a playable draft.

    Still lots of good, new stuff to check out. This is very much still a work in progress. So don't download this thinking this is a fully finished mod. It isn't. But it is coming along nicely. So be patient and come back in a few months. (or better yet go to the discussion thread and help out!)

    Map isn't included yet, even though that is mostly done. I put a lot of work into it and now I can't seem to find the newest version of it. It should be out in v.12, whenever that is. Hopefully it'll be our first fully working draft!

    Change Log:
    Spoiler :
    Starting using the Civil War mod as a base.

    Added in Fractured States civs & leaders
    Tweaked Confederacy, Mexico & Canada
    Added Buffalo, Silk & Oil resource
    Removed Salt, Cannabis, & Olives
    Added in lots of techs
    Removed a few
    Moved heaven to accomodate removing those techs
    Added religions
    Removed a few units
    Added sepia HUD
    Added in military techs
    Organized the tech tree
    Removed spearman, warrior & caravel
    Added names for great people
    Created 7 Unit Styles:
    - Union
    - Confederate
    - Canada
    - Mexico/Rio Grande
    - Native (Apache, Cherokee, Chinookan)
    - Sioux (a separate flavor since bernie14 has made so many amazing units)
    - The Rest (Oregon, Texas, California, Deseret, Vermont)
    Added a bit of unit art
    Added Circus, Public School & Ship Yard
    Added Horseman trait
    Added Government civics
    Added Opera, Religious buildings (sorta), saloon, museum, horse track
    Removed some more tech
    Moved earth to accomodate removing those techs
    Removed new units & unit styles due to crashes
    Added cities on the map
    Tweaked rivers on the map
    Adjusted population of cities based on 1850 census figures (at least for the US)
    Added resources in roughly accurate locations
    Adjusted maintenence costs, calendar, and other various settings
    Tweaked religious buildings some more, added protestant church
    Added religious missionaries
    Added water tower (awesome design btw)
    Fixed city icons for religions & fixed .tga file
    Added new title screen, loading screen, & civilopedia/tech screen
    Removed more old tech
    Added urban planning tech, moved water tower there
    Created & added public school art files
    Added printing press tech, tweaked tech prereqs
    Removed default eras and added new eras:
    - Ante-Bellum
    - Civil War
    - Gilded Age
    - Progressive
    Added Phonograph Parlor
    Added some tech, organized tech tree
    Added lots of new buttons, fixed old buttons
    Added art for newspaper, war factory, cannery, fishery, grain elevator, brewery (just art so far)

    Updated mod to be compatible with 3.17 patch
    Fixed some bugs that caused the game to crash around turn 50-60
    Somewhere along the way the unit art and unit eras got taken out... *shrug*

    Removed culture from buildings & religion
    Works (more or less) with 3.19
    Added Native promotion
    Added Native trait
    Replaced extra culture with extra happiness for Creative trait
    Fixed map to work correctly with mod

    1. Download file and unzip "Fractured States" folder into Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods
    2. Place Fractured States Map.CivBeyondSwordWBSave into Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\PublicMaps
    3. Load Fractured States Mod
    4. Select "Start Scenario" (from either single player or multiplayer)
    5. Pick "Fractured States"

    Spoiler :
    The promise of a liberal democracy set forth in the Mexican Constitution of 1824 was brushed aside in 1835 by President Antonio López de Santa Anna who centralized power under his harsh rule. Such an autocratic move angered the people and ten Mexican states went into open rebellion in response. President Santa Ana went to war to put down the rebellions, but in 1836, Santa Ana was decisively defeated at the Battle of San Jacinto by Texan revolutionaries. Santa Ana was captured and forced to agree to Texan independence.

    Following the defeat, the situation continued to worsen for the Mexican government. Defeat by France in 1838 and unstable leadership contributed to a substantial weakening of Mexican central authority. In 1840 the Republic of the Rio Grande declared its indepdence. In 1846 the California Republic declared its independence. In 1848, Mormon pioneers under the command of Brigham Young declare independence for their nation of Deseret.

    Meanwhile, in the United States a close election in 1844 gives victory to Henry Clay by a razor thin margin, winning New York by less than 5,000 votes over James Polk. Unlike Polk, Clay is not a champion of Manifest Destiny and does not seek to annex Texas or assert United States control over Mexican territory to the west. Nor did he seek to acquire the Oregon territory, leaving the territory in limbo with competing claims from both the United Kingdom and the United States eventually the citizens of Oregon decide to found their own nation.

    With the possibility of additional land gains in the south west stymied (as with the possibility of additional slave states) all attempts at a compromise between free and slave states in 1850 break down. With no compromise in sight, South Carolina, fearful that slave states will soon be outnumbered in the United States, takes the first, bold step of secession. Followed soon thereafter by the rest of the South the Civil War begins in 1851.

    Spoiler :

    Republic of Deseret
    Brigham Young (Industrious, Spiritual)

    Confederate States of America
    Jefferson Davis (Imperialist, Spiritual)

    United States of America
    Abraham Lincoln (Industrious, Financial)

    Republic of Texas
    Mirabeau Lamar (Horsemastery, Expansionist)

    Antonio López de Santa Anna (Aggressive, Imperialist)

    Vermont Republic
    Ethan A. Hitchcock (Philosophical, Protective)

    John MacDonald (Expansionist, Protective)

    John Fremont (Creative, Organized)

    John McLoughlin (Philosophical, Creative)

    Republic of the Rio Grande
    Santiago Vidaurri (Charismatic, Organized)

    Great Sioux Nation
    Sitting Bull (Horsemastery, Native)

    Chinookan tribes
    Comcomly (Charismatic, Native)

    Apache Nations
    Geronimo (Aggressive, Native)

    Five Tribes of the Cherokee
    Sequoya (Financial, Native)

    I hope to not only create an enjoyable and entirely playable scenario, but make it historically plausible. For example, the election of 1844 really came down to 5,000 votes in New York. That is the margin that James Polk won the state, and with that state he won the election. Under Polk's administration and insistence of Manifest Destiny the United States annexed Texas, went to war with Mexico, and reached an agreement to take the Oregon territory.

    But what if those 5,000 votes went in the other direction? What if Henry Clay won and his administration avoided all the expansionist policies of Polk? Such a small thing as 5,000 votes changed US and world history. This mod sets out to explore those "what if" questions that fans of history love so much.

    Some other important questions to be probed:
    • What events could have happened to stop the Compromise of 1850 from happening?
    • If the Civil War started in 1851, and the North didn't benefit from an additional decade of industrialization, could the South have won?
    • Who would win the US Presidency in 1848, and what effect would they have on this unfolding timeline?
    • With a fragmented United States, could the Native American tribes remain independent?

    Other potential features I hope to have in this mod include:
    • A comprehensive storyline and vision for this alternate history
    • Modified civics
    • Customized events/quests that fit in with the alt. history storyline (extinction of the buffalo, transcontinental railroad, indian raids, gold rush, etc)
    • New tech tree
    • New units
    • New wonders
    • New buildings
    • New religions (Mormonism, Baptist, Catholic, Mainline Protestant, etc)
    • New great people/generals from famous people from this period
    • Quotes to flesh out the mod

    A very rough idea of the scope of the map:

    This mod is still in the early stages, right now I am working on the map and figuring out the timeline and other generalities. I really hope to immerse people in America of the Nineteenth Century. With an approximate timeline of 1851 to 1930. I am very intent on keeping things balanced and not getting out of hand with new units/buildings/etc, while maintaining the look and feel of 1800's in America. Please lend a hand to make this a success: