Decided to try out reskining, i reskined Rabbit, Whites Mustang to a UTVA 75, which is a training fighter primarly used by Serbia and slovenia, but also used by other ex-yugoslavian countrys
Comes with two skins, the original one and a red one,
Credits
Rabbit, White -p51 Mustang
Any1s welcome to use it, heres the xml for the art:
<UnitArtInfo>
<Type>ART_DEF_UNIT_UTVA</Type>
<Button>Art/Interface/Buttons/Units/Fighter</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/CustomCivilizations/Slovenia/UTVA/p51mustang.nif</NIF>
<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
<SHADERNIF>Modules/CustomCivilizations/Slovenia/UTVA/p51mustang.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.75</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fBankRate>0.35</fBankRate>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
</UnitArtInfo>
Comes with two skins, the original one and a red one,
Credits
Rabbit, White -p51 Mustang
Any1s welcome to use it, heres the xml for the art:
<UnitArtInfo>
<Type>ART_DEF_UNIT_UTVA</Type>
<Button>Art/Interface/Buttons/Units/Fighter</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/CustomCivilizations/Slovenia/UTVA/p51mustang.nif</NIF>
<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
<SHADERNIF>Modules/CustomCivilizations/Slovenia/UTVA/p51mustang.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.75</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fBankRate>0.35</fBankRate>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
</UnitArtInfo>