Add as many constructible placement validation checks as possible.
Improve unique quarter tack with both buildings yields if applicable. Thanks to @slothoth.
Highlight generic map tacks as well when placing matching buildings.
This version makes map tack validation more strict and may have incorrect calculations. Feel free to report any validation errors in the discussion thread.
Show an overlay with yield data on hovered plot and its adjacent plot in map tacks placement screen, with colored highlights indicating best/okay/invalid plots.
Add a generic improvement map tack which will be updated to the corresponding plot compatible improvement. Updated chooser screen to exclude common improvements for compactness.
Revert back the delete behavior to "click-to-delete" in map tack chooser screen, as double-click to delete causes some problems. Special thanks to @beezany for the feedback and fix, as well as calling out a bug I had in my code. Will keep looking for better "quicker delete" mechanism. Feel free to leave your feedback in the discussion thread. Thanks.
Improve chooser screen by
1. Sorting buildings by yield types.
2. Pinning unique buildings/improvements on top of their sections.
3. Remove unique buildings/improvements that don't belong to the current player.
Disable deletion of map tack on normal screens. Now they can only be deleted (via clicks) when the map tack chooser screen is open.
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