wltk's Detailed Map Tacks

wltk's Detailed Map Tacks 1.1.0

With a few compatibility changes, I'm releasing this first stable version. Most of my planned features are included. Enjoy!
  1. Support preview radius adjustment.
  2. Add several bonus yield calculation.
  3. Misc UI improvements.
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  1. Add as many constructible placement validation checks as possible.
  2. Improve unique quarter tack with both buildings yields if applicable. Thanks to @slothoth.
  3. Highlight generic map tacks as well when placing matching buildings.
This version makes map tack validation more strict and may have incorrect calculations. Feel free to report any validation errors in the discussion thread.
  1. Show an overlay with yield data on hovered plot and its adjacent plot in map tacks placement screen, with colored highlights indicating best/okay/invalid plots.
  2. Add a generic improvement map tack which will be updated to the corresponding plot compatible improvement. Updated chooser screen to exclude common improvements for compactness.
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  1. Add plot overlays with city center map tack radius. Different colors for occupied, available and overlap.
  2. Add stronger city radius when city center map tack is hovered.
  3. Show stronger city radius when placing city center map tack.
  4. Update generic city center and wonder map tacks.
  5. Misc UI tweaks and code cleanup.
Check my git repo for more upcoming updates.
Revert back the delete behavior to "click-to-delete" in map tack chooser screen, as double-click to delete causes some problems. Special thanks to @beezany for the feedback and fix, as well as calling out a bug I had in my code. Will keep looking for better "quicker delete" mechanism. Feel free to leave your feedback in the discussion thread. Thanks.
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  1. Show settler lens layers when placing city center map tack.
  2. Show 3 tiles radius for city center map tack in chooser mode.
  3. Merge city hall and palace into one generic city center map tack.
  4. Auto delete map tack when a constructible is placed.
  5. Support double click to delete map tack in all screens.
  6. Misc UI improvements and bug fixes.
Check my git repo for more upcoming updates.
  1. Add generic building and wonder map tacks.
  2. Add hotkeys for opening map tack chooser panel (default: F2) and toggle map tack lens layer (default: X).Configurable in Options->Keyboard+Mouse
  3. Enable map tack layer by default in settler lens.
  4. Misc UI improvements. Thanks to @beezany for their feedbacks.
  5. Refactor some code.
Check my git repo for more upcoming updates.
  • Hotfix a bug which was introduced in last update that results in placement details panel failed to show.
  • Increase icon size in chooser screen and reduce colored border size so the icons are clearer.
  • In building placement layer, highlight the plot that has the corresponding map tack.
Sorry for the frequent updates. I'll work on a bigger update next unless there's a crucial bug like the placement details panel issue above.
Improve chooser screen by
1. Sorting buildings by yield types.
2. Pinning unique buildings/improvements on top of their sections.
3. Remove unique buildings/improvements that don't belong to the current player.

Disable deletion of map tack on normal screens. Now they can only be deleted (via clicks) when the map tack chooser screen is open.
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