qol

  1. C

    Chromatic FOW Resources 1

    A simple mod that restores the color for resources in the Fog Of War.
  2. W

    wltk's Detailed Map Tacks 1.1.3

    Since Civ7 doesn't have map tack support, this mod adds the capability of placing map tacks. And similar to Detailed Map Tacks mod in Civ6, this mod will try to calculate the potential yields of the map tack represented constructible. The calculated yields are the best estimates and they can be...
  3. Finwickle

    Off The Grid 2.0

    Off The Grid This turns the hex grid off every time you start a new game, load a save enter or enter a new age. Not only for the default view, but also for the settler lens, the continent lens, the trade lens and the lenses created by mods. And also for hidden lenses, like the building...
  4. C

    Global Food & Production Indicators 1

    A simple mod that shows global Food and Production yields on the top panel. Compatible with Colorful Top Panel:
  5. Finwickle

    Founder Unit Lens Fix 2.0

    Founder Unit Lens Fix This links the Founder unit to the settler lens, with all the map features the settler has as well. This means that selecting the Founder unit now shows you the appeal (fresh water), resource, yields, hex grid* and flooding warning layers, as well as the related tooltips...
  6. Finwickle

    Border Toggles 4.3

    Border Toggles This adds a toggle to show city borders, showing you which tile belong to which city if two cities overlap. It also adds a toggle to hide all borders, for screenshots or any other purpose. You'll find both toggles along the lenses just above the mini map. The functionality...
  7. A

    Treasure Lens v1.1.0

    I found it a bit of a struggle to see which resources were treasure's during the exploration age unless you hover over each one. So I made this lens to highlight them.
  8. C

    Updating Functions Without Overwriting Files (Minimizing Conflicts) - Updated 2025/2/16

    Conflicts are never enjoyable - especially in modding. They can frustrate both mod creators and users alike. This is particularly true for UI mods, which require their files to be overwritten. No longer! Well... Sort of. There is still the issue of updating the HTML files themselves, which I...
  9. W

    Detailed Tech Civic Progress 1.0.3

    Show detailed tech and civic progress/cost in cards and tooltips.
  10. C

    No In-Game 2K Icon 1.0

    Removes the 2K in-game icon from the top-right corner of the screen. You can still mouse-over it and click it if needed (In case it does something more in the future, or another mod needs it) - But the icon is hidden. Install as normal - Can be combined with other mods, though you may need to...
  11. C

    Better Main Menu 3

    Allows you to manage mods directly from the main menu and hides most main menu elements for a cleaner appearance. Hid the news/ad carousel. Hid the message of the day. Hid the profile header. Profile can be accessed under new "Your Progress" button. Friends list can be accessed under new...
  12. Lord_Azazel

    There should be a click to open Civilopedia page

    It's so cumbersome to open the Civilopedia and the searching for granary instead of just right-clicking the granary from the build menu.
  13. C

    No Gradients 2

    A simple mod that removes the vignette effect from the screen and gradient from the top bar. Makes the game look notably brighter. Before After Also also makes some minor changes to the Journal quest list to make them easier to read without the top-left gradient.
  14. W

    Discovery Lens

    A very simple QoL mod. Highlight the plots with discoveries when a scout is selected or via lens options above mini-map. Download here: https://forums.civfanatics.com/resources/discovery-lens.31872/ Extract it and put it under: C:\Users\{YOUR_USERNAME}\AppData\Local\Firaxis Games\Sid Meier's...
  15. C

    Better Pause Menu 3

    Condenses the buttons in the pause menu into a single column. The buttons are now in a single column like the pre-1.1.1 patches Moved Retire to the bottom of the menu Restart button hidden after Antiquity (can't use it) The Player Banner will be hidden in singleplayer. Replaced by new...
  16. W

    Discovery Lens 1.1.1

    Add a new lens to highlight plots with discoveries. The lens is automatically enabled when a scout is selected and can also be toggled above mini-map.
  17. R

    [UI] [QoL] Rogue's UI - Production Queue Improvements 0.1

    Production Interface Improvements - Adds a button to move items down in your production queue list - (Upcoming) Show units in purchase view that you can't buy, but are otherwise allowed to buy if you had the gold (mirroring functionality for buildings) - (Upcoming) Add a "finish with gold"...
  18. CanusAlbinus

    PolyCast 433: Fringe Theories

    The four-hundred-and-thirty-third episode of PolyCast, “Fringe Theories“ is now available for streaming on the PolyCast YouTube Channel. This episode features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, and Jason "MegaBearsFan". Topics for this episode include: News - 00h01m38s | Call...
  19. L. Vern

    Road Planner for VP 2024-04-01

    More control over automated route construction
  20. L. Vern

    [QoL] Squads: Group Movement + RTS Style Control Groups 0.3

    Group Movement + RTS Style Control Groups See the main thread for details https://forums.civfanatics.com/threads/qol-squads-group-movement-rts-style-control-groups.682627/
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