(Lock Alliance in Original)
The Axis powers - German Reich, Japan, Italy, Finland, Thailand
The Allies - United States, United Kingdom, France, China, Canada, Australia, New Zealand, South Africa, Netherlands, Belgium, Mexico, Central America
Communist - Soviet Union, Mongolia
(Lock Alliance in Fall of France)
The Axis Powers - German Reich, Japan, Italy, France, Finland, Thailand
The Allies - United States, United Kingdom, China, Canada, Australia, New Zealand, South Africa, Netherlands, Belgium, Greece, Mexico, Central America
Communist - Soviet Union, Mongolia
(Lock Alliance in Barbarossa)
The Axis Powers - German Reich, Japan, Italy, Vichy France, Finland, Thailand, Iran
The Allies - United States, Soviet Union, United Kingdom, China, Canada, Australia, New Zealand, Free France, South Africa, Netherlands, Belgium, Mexico, Central America, Mongolia
* Scenario loading time : 3 min (AMD 3700X CPU, DDR4 32GB RAM, Micron MX500 SDD)
* Average latency between turns - 30 seconds
* 'No Raze city, No City limit, No Unit limit' patch is a recommendation.
Please refer to the readme file and run it.
(With the introduction of the 'No Raze City' patch, Germany and Japan will expand closer to real history)
Civ3Conquests no raze city, no city limits, no unit limits Patch (Recommended)
https://drive.google.com/file/d/1jFTm3QtaochMAxWm9qKUfWdhE15fYEZj/view?usp=sharing
(More Informations)
https://forums.civfanatics.com/threads/world-war-ii-the-world.642875
* You can check the version you downloaded from the Readme file.
* The ultimate goal of this scenario is to conquer 'Sid' difficulty, which is actually the final difficulty.
All debugging works are done on 'Sid'.
'No Mercy' Difficulty progress is virtually impossible and just for display.