Ghpstage
Deity
Time for a nice rant 
There are 2 major things with Carriers that seem utterly broken to me
1) They can stack unlimited airpower in a single tile, enough to overwhelm any AIs airdefence regardless of how advanced they are. This in itself is crazy enough
2) They can also have planes flying into and out of them to any point on the map in a single turn, and i'm 90% certain these cannot be intercepted.
Combined these things allow for some ridiculous abuse
I'll spoiler the long rant bit for those who don't wanna read it all
Don't get me wrong, I love abusing them! It just seems ridiculous that massing Fighters and Carriers will pretty much guarantee victory, even at seemingly unwinnable tech/production/population disadvantages
, and even on most land heavy maps
. The only thing that can stop them, is
, and even that can be gotten around for the most part (SDI and Bomb Shelters). Even if you were to play MP, the only other things I can see being a threat are subs and erm, Carriers 
What do the rest of you think of Carriers?

There are 2 major things with Carriers that seem utterly broken to me

1) They can stack unlimited airpower in a single tile, enough to overwhelm any AIs airdefence regardless of how advanced they are. This in itself is crazy enough

2) They can also have planes flying into and out of them to any point on the map in a single turn, and i'm 90% certain these cannot be intercepted.
Combined these things allow for some ridiculous abuse

I'll spoiler the long rant bit for those who don't wanna read it all

Spoiler :
-You pretty much have free reign to take any enemy city you want, as you can cripple the units in it for the first time in amphibious warfare. In itself attacking the units is fine, but the fact you can mass 50 fighters to attack 1 city is just... 
-You don't need a medic unit in your carrier stack for healing aircraft as you can swap it out for a new one from your cities
.
-When attacking by sea, you can replenish any lost aircraft almost instantly. Allowing you to bring your entire industrial might to bear against a handful of air slots in a few cities near where you attack
-You can move your fighters back to your cities, upgrade to Jet Fighters and return to your carriers in the space of 3 turns.... even while in enemy territory on the other side of the world
.
-Unlike other naval units, they are still incredibly useful on land heavy maps, you can increase air capacity of some cities to points where you can completely overwhelm an entire AIs military in a single turn. Especially as having those Fighters makes space for 8 bombers in said city... Obviously they are more limited on Pangea, but you can still reach a good percentage of the land if you make use of fort canals, and other features. Or you can always capture some coastal cities and draw the AI stack in to be obliterated.
-The above note is made even more effective as Fighters, being intercepted by SAM Infantry seem to survive more often than die, even Mobile SAMs aren't particularly effective at killing fighters. Then SAMs can only attack 1 air unit per turn, and after firing this are completely at the mercy of Bombers (I've never seen an AI build enough AA units to cause an issue for Carrier abuse, even on Immortal).
The same cannot be said of Artillery, they die... a lot... and Fighters cost less. Granted some will die fighting enemy Fighters, but numbers prevail here, plus your are destroying the enemy air force, ensuring even more superiority in the coming turns
-Oh yeah, carriers themselves are pretty much never going to die if your careful with them, a great investment!
And the thing that tops it all off is the AI doesn't even know how to counter them, let alone use them itself

-You don't need a medic unit in your carrier stack for healing aircraft as you can swap it out for a new one from your cities

-When attacking by sea, you can replenish any lost aircraft almost instantly. Allowing you to bring your entire industrial might to bear against a handful of air slots in a few cities near where you attack

-You can move your fighters back to your cities, upgrade to Jet Fighters and return to your carriers in the space of 3 turns.... even while in enemy territory on the other side of the world

-Unlike other naval units, they are still incredibly useful on land heavy maps, you can increase air capacity of some cities to points where you can completely overwhelm an entire AIs military in a single turn. Especially as having those Fighters makes space for 8 bombers in said city... Obviously they are more limited on Pangea, but you can still reach a good percentage of the land if you make use of fort canals, and other features. Or you can always capture some coastal cities and draw the AI stack in to be obliterated.
-The above note is made even more effective as Fighters, being intercepted by SAM Infantry seem to survive more often than die, even Mobile SAMs aren't particularly effective at killing fighters. Then SAMs can only attack 1 air unit per turn, and after firing this are completely at the mercy of Bombers (I've never seen an AI build enough AA units to cause an issue for Carrier abuse, even on Immortal).
The same cannot be said of Artillery, they die... a lot... and Fighters cost less. Granted some will die fighting enemy Fighters, but numbers prevail here, plus your are destroying the enemy air force, ensuring even more superiority in the coming turns

-Oh yeah, carriers themselves are pretty much never going to die if your careful with them, a great investment!
And the thing that tops it all off is the AI doesn't even know how to counter them, let alone use them itself

Don't get me wrong, I love abusing them! It just seems ridiculous that massing Fighters and Carriers will pretty much guarantee victory, even at seemingly unwinnable tech/production/population disadvantages




What do the rest of you think of Carriers?