Menocchio
Warlord
They're super cool, though I wish there were more buildings or improvements you could stick down on them. Trying to have a proper urban city beside a navigable river is a labour of love without much of a wage to show for it.
Agreed, modern doesn’t even have a double-adjacency quarter that can be formed on water.They're super cool, though I wish there were more buildings or improvements you could stick down on them. Trying to have a proper urban city beside a navigable river is a labour of love without much of a wage to show for it.
This is my biggest gripe with navigable rivers so far. Considering that I was one of the people persistently posting about how we needed navigable rivers ever since Civ V, it almost feels Ungrateful to complain . . .. . . there were no Navigable Rivers in my territory, not sure I even knew where there was one on my continent. At any rate, if a leader unlocks a civ, I think they should always be able to play that civ optimally, regardless of what civ they start as.
Probably helpful for the AI lolI noticed that you cant build ships on a lake. Its weird I tried it and had the ship technology and it still wouldn't be able to build it.
They probably need to have a tag on Navigable Rivers and Lakes, "Coast Access" Y/N that allows/prohibits Naval unit placement thereProbably helpful for the AI lol
lol, why?Probably helpful for the AI lol
I tried this a few games, mostly as Egypt, and found that my city on the river was about as strong as usual, but then became little more useful than a food town in later eras, as you mention, which really undermined the extra growth the food allowed. It feels like having half a town of extra food and no more production than otherwise.Navigable rivers are really strong with the god of the sea pantheon. Unfortunately, it doesn't carry on into the exploration age, but at least you unlock river specific warehouses to replace the boats with.
If you can code "don't build ships on lakes" logic into the game itself, you could code the same logic into AI. Actually with the current architecture (as far as we know from the files exposed for modding) you could use exactly the same code (as a function and check it from AI decision trees).Probably helpful for the AI lol
I'm kind of surprised that there's no major/minor adjacency dichotomy in VII, it makes getting even a "great" district location (like a bend in a navigable river for a food/gold building set) feel kind of underwhelming.I tried this a few games, mostly as Egypt, and found that my city on the river was about as strong as usual, but then became little more useful than a food town in later eras, as you mention, which really undermined the extra growth the food allowed. It feels like having half a town of extra food and no more production than otherwise.
Maybe nav rivers should be +2 adjacency to make inland trade towns comparable to coastal ones, and deltas insane.
I do really like the ideal of longer rivers allowing for more inland food travel from towns, maybe tiles on the river should count only 1:3 toward the 9 tile distance.
Deltas would be awesome, overall more attention to coastal terrain would be wellcome.My no. 1 desired change for navigable rivers, other than improving the fractal map to have more rivers (and inland cliffs), would be allowing them to fork - or even better, also form deltas. It'd make them much more visually interesting imo, as they are a bit uninteresting otherwise. It'd be neat to see cataracts added too.
There is a unique (conquistador) unit for Spain that gives (if I recall correctly) 50 gold per tile of navigable river when activated. Maybe it's 100. In any case, you are looking at 200 - 400 gold in most cases. I did play a game where there was a six tile navigable river, but I realize that this kind of thing is rare. In any case, 400 bonus gold in Exploration is not exciting.Deltas would be awesome, overall more attention to coastal terrain would be wellcome.
I really like nav. rivers, but so often they are only 3 or 4 tiles long and that's it, I think this is yet another area where the lack of map options is showing, I'd love an option to choose the likeness of mayor long navigatable rivers appearing on map. Also, adjacent complaint, minor rivers shouldn't dissapear if I build a district on top of them.
I got over a thousand on gold with that Conquistador. That navigable river was insane.There is a unique (conquistador) unit for Spain that gives (if I recall correctly) 50 gold per tile of navigable river when activated. Maybe it's 100. In any case, you are looking at 200 - 400 gold in most cases. I did play a game where there was a six tile navigable river, but I realize that this kind of thing is rare. In any case, 400 bonus gold in Exploration is not exciting.
Okay, I went back to the save to take a look. My memory is faulty.I got over a thousand on gold with that Conquistador. That navigable river was insane.