What is the best way to cure the sickness?

reddishrecue

Some dude on civfans
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You reached a lot of industry and you have a lot of sickness. What would you ?
1) Adopt environmentalism
2) Get recycling centers
3) other
 
Steer clear of environmentalism unless you have no other options. Usually you can control :yuck: through city improvements. Building granaries, harbors, grocers, aquaducts etc and try to trade for some of the resources that enhance the building's :health: output (i.e. corn and rice for granaries, pig for grocers).

If you have all the above and still have unhealthiness Ecology and recycling centers are great and can typically fix your :yuck: problem in all but possibly your Ironworks city. Medicine and Hospital improvement is great too.

Sometimes a little :yuck: is ok. If your city isn't starving and you are working all of the tiles in the BFC, you may not care if the city grows much more. You have to weigh this against your VC goals.
 
Theskibum is right. Environmentalism is seldom your best option. Either State Property or Corporations will do you better in most cases. And try to get your health buildings put up starting with the Granary.

Recycling can help if the city is still unhealthy at that point. IIRC Genetics gives +3 health just for researching it. Resources are very important. Trade for health resources - it always surprises me when people aren't trading resources for fear of helping the AI. If you can trade for the health resources and get the health buildings up you should be able to handle city sizes of 25-30. And if necessary, the little green tendrils may be unsightly but they don't have a major impact (you lose 1/2 of a specialist for each unhealth).
 
Trade or conquer, but like mentioned above, a little is usually not a concern. There's no plague in Civ.
 
More cowbell.

Then other. Use resources + buildings that boost them (granary, grocer, supermarket if you have the tech).

Environmentalism is actually better than people give it credit for being however.
 
1. Trade for resources.

2. If you are having trouble growing your cities to size 25+ lategame, then there's a much simpler solution: Settle cities with more overlap next time. That will make better use of the land early game, and your cities will max out at 15-20 people lategame, which is easy to support.
 
If it's that late in the game, then often I just don't care. So what if the city has a point or 2 of unhealthiness? It's not a game-breaker by any means. Usually it doesn't get that way unless the city is pop 20+, so it's not a big deal.
 
Other than getting one of each resource, ignore unhealthiness till your growth stagnates. Then worry about building health infrastructure and perhaps genetics.
Even 3 or 4 food loss hardly matters that late in the game, instead focus on your Victory condition because by know the game is wrapping up and you want to win, right?

Environmentalism or Nuclear Plants are hardly hardly ever worth it.
 
Other than getting one of each resource, ignore unhealthiness till your growth stagnates. Then worry about building health infrastructure and perhaps genetics.
Even 3 or 4 food loss hardly matters that late in the game, instead focus on your Victory condition because by know the game is wrapping up and you want to win, right?

Environmentalism or Nuclear Plants are hardly hardly ever worth it.

When you're growing into unhealthiness, tiles effectively give 1 fewer food. So farms become much less good, especially ones only providing 3 food. If you have good tiles to work (workshops and towns, say), then yeah, just keep growing. But if you're growing into farms, maybe pull people off those and make some specialists. In other words, you may want to intentionally stagnate your growth.
 
Trade for health resources and build health buildings. Also get BUG to make sure you don't build buildings that make you unhealthy if that is your intent.
 
Found filler cities and resettle your smelly diseased plebs, reintroduce Slavery (Corporation food/Biology farms/Windmills + Kremlin make this attractive again).
 
Research just a little further for medicine (hospitals), mass transits or genetics. Just one of those three is usually enough.
 
More cowbell.

Then other. Use resources + buildings that boost them (granary, grocer, supermarket if you have the tech).

Environmentalism is actually better than people give it credit for being however.

Used to never use environmentalism until that OCC game as the dalia lama (i think) some time back (year, 2, 3?) where there were a ton of hills and windmills + environmentalism was vastly better than anything else.
 
You reached a lot of industry and you have a lot of sickness. What would you ?
1) Adopt environmentalism
2) Get recycling centers
3) other

1. Are you INSANE???

2. Takes a while, but they do help.

3. Live with it. It doesn't do anything besides lowering your max pop cap in the city, which is generally constrained by happiness anyway.
 
There is nothing wrong with Environmentalism. If you locked yourself into a playstyle that makes it inefficient and you struggle badly with health in a way that isn't a very temporary problem, you probably did something wrong.
 
Environmentalism is useful, but I prefer Recycling Centers + all the other buildings that give health bonuses.
 
Used to never use environmentalism until that OCC game as the dalia lama (i think) some time back (year, 2, 3?) where there were a ton of hills and windmills + environmentalism was vastly better than anything else.

OCC's are a little different. I play a lot of OCC and always adopt Environmentalism. In fact, I beeline it. Research is usually the limiting factor in an OCC, so Windmills go up on hills and most forests are left for National Park. The only time I wouldn't use Environmentalism in an OCC would be a really weird start with few hills and no forests. The funny thing is, the health benefit is of no value in an OCC with National Park. It's all for the gold.

In a regular game, it's usually Corps./Free Market vs. State Property. Of course, there's always the !@#$ UN resolutions that have to be taken into account.
 
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