DanQ
Owner, Civilized Communication
Decrease zoom. The one-hundred-and-forty-sixth episode of PolyCast, "Forest for the Trees", features regular co-hosts Daniel "DanQ" Quick, "Makahlua" and Philip "TheMeInTeam" Bellew with first-time guest co-host Danny "snarzberry" Steele; it has a runtime of 59m59s; listeners are encouraged to rate the show on iTunes and follow on Twitter.
The summary of topics is as follows:
- 03m22s | Senate
Comparing the merits of promotions for Galleys, and a generalized "to do" list in the early game, both for Civilization IV.
- 15m40s | Forum Talk
Considering the possibility of a demo for the Civilization V expansion pack Gods & Kings, as well as the most anticipated scenario(s) from it.
- 24m40s | Research Lab
Contrasting the Scout unit in CivIV and CivV in the context of revising its promotion capabilities.
- 31m20s | Miscellaneous
On the implications for CivV's game mechanics from the upcoming G&K expansion, ethics and legalities of Civilization's developer and publisher incorporating community-generated MODs into the base game (47m49s; recorded for Episode 122), playing CivV without any Victory Conditions (50m18s; recorded for Episode 124), and how to keep CivIV interesting after all these years since its release (52m02s; recorded for Episode 134).
- Intro/Outro | Miscellaneous
Losing focus as quickly as it was obtained on the appearance of one's cities in Civ, and how to win for gaming by failing in reality.
Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding and TurnCast on Civ multiplay.
The summary of topics is as follows:
- 03m22s | Senate
Comparing the merits of promotions for Galleys, and a generalized "to do" list in the early game, both for Civilization IV.
- 15m40s | Forum Talk
Considering the possibility of a demo for the Civilization V expansion pack Gods & Kings, as well as the most anticipated scenario(s) from it.
- 24m40s | Research Lab
Contrasting the Scout unit in CivIV and CivV in the context of revising its promotion capabilities.
- 31m20s | Miscellaneous
On the implications for CivV's game mechanics from the upcoming G&K expansion, ethics and legalities of Civilization's developer and publisher incorporating community-generated MODs into the base game (47m49s; recorded for Episode 122), playing CivV without any Victory Conditions (50m18s; recorded for Episode 124), and how to keep CivIV interesting after all these years since its release (52m02s; recorded for Episode 134).
- Intro/Outro | Miscellaneous
Losing focus as quickly as it was obtained on the appearance of one's cities in Civ, and how to win for gaming by failing in reality.
Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding and TurnCast on Civ multiplay.