landlocked states

Chomes99

Chieftain
Joined
Aug 28, 2012
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57
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Canada
Shouldnt there be barriers to trade for landlocked states who do not have a direct connection to friendly trading partners? I am going to Uganda in June and thought about how the country is landlocked and how it depends on its friendly neighbors to get its exports to port.

As we all know :) trade routes to partners outside of the empire were important for all civilizaitons through history though some empires kept most trade within their empire for their own reason. Maybe these ideas should be used in Civilization V ?

Thoughts?
 
There's lots and lots about the economics of this game that is not to true life atm, I'm personally hoping for a revamp in the form of a putative upcoming extension. Trading routes in general could be much improved, but there's so much wrong with trading atm that it's really hard to know what to wish for most.
 
I think there is already a form of negative trade effect of not having naval cities, as on some of the popular maps you really want ships in order to meet city states, and even other civs. Pangea plus (city states), continents plus (civs + city states) small continents (civs + city states). You can still send out land units or a free great admiral, but on large maps it is quite tedious.
 
I think there is already a form of negative trade effect of not having naval cities, as on some of the popular maps you really want ships in order to meet city states, and even other civs. Pangea plus (city states), continents plus (civs + city states) small continents (civs + city states). You can still send out land units or a free great admiral, but on large maps it is quite tedious.

If you are landlocked, how do you send out a great admiral? However, you can of course still send out scouts etc. I think a previous version where you had to build a caravan and send it to a city to establish a trade route was a better mechanism than we have now.
 
Well I mean there is a mechanic that affects trade routes depending on borders. If you get cut off by another civs borders on say an island you can lose a trade route, or if their border expands over a road of yours in no mans land you lose access to that road tile for trade route.

Not saying that this is sufficient but it's something hehe.
 
I wouldn't be in favor of "punishing" an empire over this. Unless... a land-locked empire had a random boost to counter-act it like "other religions suffer -30% growth speed and/or pressure". Just to spice it up.

But if you meant city-states and not actual players/AI, then please disregard.
 
If you are landlocked, how do you send out a great admiral? However, you can of course still send out scouts etc. I think a previous version where you had to build a caravan and send it to a city to establish a trade route was a better mechanism than we have now.

Not sure as i have no memory of being landlocked, but if you take a free great admiral from say Tower of Pisa, liberty finisher, commerce policy, maya long count etc, doesnt it spawn on the closest sea tile to your capital?
 
Not sure as i have no memory of being landlocked, but if you take a free great admiral from say Tower of Pisa, liberty finisher, commerce policy, maya long count etc, doesnt it spawn on the closest sea tile to your capital?

It does, but sometimes that is an inland sea or an area trapped by ice. Had one in a recent game spawn in a single sea tile ringed with ice. Very helpful.

At lleast he satisfied a CS quest....
 
Vengyr, I don't know- mine was more a question. I rarely seem to get Great Admirals. I probably need to play more worlds that require naval units.

If you play a game that requires more naval interaction, you get more great admirals that you can shake a stick at.

Getting a great admiral early in the game, particularly before your other naval units can enter ocean tiles, gives you such a great advantage exploring the world and meeting other CS early, in non Pangaea maps of course.
 
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