ability

  1. S

    Custom Leader Ability Applies To ALL Civs

    I made a custom civ and a custom leader for it, and the leader ability spawns a free melee unit every time the player builds a camp or a pasture. It actually worked pretty well, until we found out that this bonus applies to every leader. The ability is not exclusive to my custom leader and I...
  2. Cuica

    [BNW] Help making Great Musician award culture, faith, gold, and science when used.

    Hello, all. I'm new to the forum and mod making for Civ5 and I want to make my own civ. I've got a decent understanding of xml but I am new to lua. I am assuming that the feature I'm trying to implement is only possible with a lua script. One of my civ's unique units replaces the Great...
  3. M

    Combat Unit that can Build is Invisible

    I am making a combat unit that has one build charge for any improvement that a builder can make (comparable to the Roman Legion). Everything seems functional so far, but I am getting a visual problem. The unit starts with only one guy visible, and he turns invisible after using the build...
  4. TahamiTsunami

    What do you think of an underlying regional ability for civs?

    Civs currently already have an ability tied to themselves and another one to their leaders but, since I've been looking at some discussions about how nomadic tribes could be done, I've been thinking about how some civs could share a regional ability. For example, there could be a Eurasian...
  5. 'Stache

    [SOLVED] Custom requirement does not trigger

    Hello! I wrote this code. The game accepts it, without error messages, but it seems although the ability is functioning, the game never thinks the requirements are met. I can't see the mistake. Granted, I am still new to modding civ. Is there any way to check if the game is checking for the...
  6. hayling

    [R&F] Custom Civ/Leader Trait Issues - "Error - 3045188730"

    EDIT: Holy smokes. Wow. I think I figured it out. It was a semi-colon, closing the whole sequence out early, when I should've had a comma. Learning curve, I guess. Hello, First I'd like to say that I appreciate any and all help, and I thank you for taking the time. Anyway, I'm creating a...
  7. M

    [Vanilla] Custom civilization crashes and is missing artwork

    Hi, all. I've been in the process of creating a civilization mod, but I've run into a few roadblocks that I haven't been able to push through on my own for a while now. For coding context, I've used Josh Atkins' mod template () and also followed Keniisu's instructions (). The civ is meant to...
  8. Daenvil

    Making a unit ignore borders

    Edit: I solved it, it was a silly mistake in the code. I am new to modding and I'm stuck in this. It should be easy, I just want my unique unit (which replaces the settler) to be able to enter any territory, just like missionaries do. I tried to copy the code in the game files and after several...
  9. TyrannusRex

    Civs with Multiple Bonuses?

    Do you guys think it would be very broken to have a civilization with two special abilities? I feel, personally, that if they tackled different things (say, one is a unit move boost, and the other has to do with production), then it could work fine. (Something tells me that movement boost plus...
  10. Ghiaman1334

    Code for ability proof-read?

    I know this probably isn't the point of the forums, but... I just made this. I didn't do what I said I would at all, but I did use the assets to help with wording, and I was wondering if people could point out any potential flaws. I'm not able to test my mod because I know things aren't complete...
  11. Ghiaman1334

    Convert unit ability to civ trait?

    I was thinking of using the Varu's defense debuff ability as a civ trait, i.e. enemy units lose 5 military strength against any of my units, only when they attack me (or maybe the other way, if I attack them). I know it seems OP but I could tone it down to about 3 MS. I have found all the code...
  12. HealerYellow

    Civ Ability: Always able to build Holy Site District?

    I know that it's possible since a few other districts can already be built regardless of city population, but I'm extremely new to modding and was wondering how that could be recreated in a mod. Any help would be greatly appreciated!
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