Since advanced civ is being kept pure, our ideas for changes/additions are going to be made as mod-mods for AdvCiv. I figured we should take advantage of the module-system in civ4 modding so that we can "take home" the changes/additions we want and build them into our own mod-mods. Consider this...
We're taking the latest version of Advanced Civ out for a spin - play along and tell us how it goes!
Advanced Civ, developed by @f1rpo, makes only minor changes to gameplay but major improvements to AI performance. For our play-along game, we'll be using the latest version (1.07) which you can...
This is literally based on the existed mod: "Advanced Civ"
It contains new arts, units, buildings, trait, civs and etc.
Like I said on the download page, if you have any suggestion, just leave comments on this thread.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.