aliens

  1. King Phaedron

    Giants and Aliens

    While dreaming, I thought of a new game mode... Both Giants and Aliens are only active until the world enters the Renaissance era. Giants: Appears randomly as a barbarian unit with 3 movement and 20 combat strength + 10 per era. (So 30 in the ancient, 40 in the classical, 50 in the medieval)...
  2. Blake00

    Project Zeta Reticuli Scenario (MGE) Alpha

    About: A Humans vs Aliens (from Aliens films) LV-487 moon multiplayer survival scenario by Elmenhorster. Mod files downloaded from CivFanatics and repacked in 7zip by Blake. Fixed incorrect palette in Cities.gif and Title.gif, created alternative 3v3CityFix.scn scenario file with cities already...
  3. Blake00

    Alien Versus Predator Scenario Modpack (CiC) 2.2

    About: An scifi space based Alien vs Predator themed scenario & modpack by Paul Heron. Mod files rescued from Apolyton backups and repacked in 7zip by Blake. Successfully tested in Civ2 MGE. File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project...
  4. Blake00

    Aliens LV-426 Colony Scenario (FW) 1.0

    About: A cool scifi scenario by Mathieu Rochette set in the Aliens film universe. Mod files rescued from Atomic Network backups and repacked in 7zip by Blake. Successfully tested in Civ2 MGE. File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project...
  5. Blake00

    The Chelonian Conquest Scenario (MGE) 1.0

    About: A total conversion space scenario by John Mavin where humans and aliens attempt to survive an invasion from a advanced alien species. Mod files repacked in 7zip by Blake. Successfully tested in Civ2 MGE. This scenario and some other amazing ones by John were totally lost to the world...
  6. Lazy sweeper

    Apocalypse now!

    The time has come, the Aliens has come, and they are nasty.... Just bring in some CivBE leviathans orbital units to CIV VI, it would be too cool.... I guess the SAM units would need some serious upgrade, and maybe some orbital jet fighters. Or are they friends? Maybe they will let some alien...
  7. T

    For MP/Rising Tide: How can I make aliens grimmer?

    Way back in the day I edited the "GlobalDefines.xml" file to make aliens start out hostile and increased their spawn rate -- when my buddy did the same, it allowed us to basically play with the same 'mod' re mass alien infestation early on. We just tried doing the same thing and it didn't...
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