King Phaedron
Warlord
- Joined
- Oct 9, 2017
- Messages
- 167
While dreaming, I thought of a new game mode... Both Giants and Aliens are only active until the world enters the Renaissance era.
Giants: Appears randomly as a barbarian unit with 3 movement and 20 combat strength + 10 per era. (So 30 in the ancient, 40 in the classical, 50 in the medieval) Also heals 10 every turn. Click on the giant to interact with him. Giant can be hired for -1 food every turn in all cities, or -2 food if you only have one city. Can help build wonders and districts (adds 20 production +10 per game era) with a set number of charges. Giants must remain within 10 tiles of your cities, as they will not wander far from their food source. He will warn you on that turn and disappear on the next. Giants cannot embark due to their enormous size.
They make decent defenders that help you build land based districts and wonders at a cost of -1 food in every city. You might also want to hire him and then move him away to avoid fighting him. WHEN DEFEATED: gain a boost of culture every time you successfully defeat a barbarian giant.
ALIENS are encountered randomly, with similar mechanics as discovering heroes. Any deals you make with them must be done when they appear to you. They can only appear once per game era, except for the Zeta, which you may encounter twice.
Zeta Reticulans, aka, the Greys: They ask to abduct one of your units, in exchange for a boost of science. The unit is randomly chosen, and cannot be a scout or settler. It will usually be a warrior, slinger, or other combat unit, but they might also take a builder. They cannot appear if your military strength is 0.
Annunaki: They are always looking for gold. At a cost of 5 gold per turn, they will mingle among you as Gods providing +10 faith in the capital for 30 turns. This will fail if you cannot pay them. They also appear when someone founds a religion and offer to sell them a missionary for half it's faith cost in gold. Once you found a religion, they only offer the missionary for half it's faith cost in gold if you meet them in later eras.
Reptillians: (Lizards) violent and ruthless, they offer to fight your enemies in exchange for food and slave labor. A Catapult appears in the capital. -1 food and production in all cities for 5 turns. Catapult has a special promotion giving it +1 movement and city attack also damages all garrisoned units, like archers and ships. They appear again once per era when you declare war offering another such catapult for -1 food and production in all cities for 10 turns.
Pleiadians: tall nordic humans with blond hair and blue eyes. They are trying to get home and need time sensitive labor -1 production in all cities for 10 turns. They will give you a Vimana unit commanded by those among them who chose to remain. Flying civilian unit with 3 movement. Acts as a siege tower and may settle a city. The city must be (depending on map size) at least 15 tiles away from any of your cities.
Giants: Appears randomly as a barbarian unit with 3 movement and 20 combat strength + 10 per era. (So 30 in the ancient, 40 in the classical, 50 in the medieval) Also heals 10 every turn. Click on the giant to interact with him. Giant can be hired for -1 food every turn in all cities, or -2 food if you only have one city. Can help build wonders and districts (adds 20 production +10 per game era) with a set number of charges. Giants must remain within 10 tiles of your cities, as they will not wander far from their food source. He will warn you on that turn and disappear on the next. Giants cannot embark due to their enormous size.
They make decent defenders that help you build land based districts and wonders at a cost of -1 food in every city. You might also want to hire him and then move him away to avoid fighting him. WHEN DEFEATED: gain a boost of culture every time you successfully defeat a barbarian giant.
ALIENS are encountered randomly, with similar mechanics as discovering heroes. Any deals you make with them must be done when they appear to you. They can only appear once per game era, except for the Zeta, which you may encounter twice.
Zeta Reticulans, aka, the Greys: They ask to abduct one of your units, in exchange for a boost of science. The unit is randomly chosen, and cannot be a scout or settler. It will usually be a warrior, slinger, or other combat unit, but they might also take a builder. They cannot appear if your military strength is 0.
Annunaki: They are always looking for gold. At a cost of 5 gold per turn, they will mingle among you as Gods providing +10 faith in the capital for 30 turns. This will fail if you cannot pay them. They also appear when someone founds a religion and offer to sell them a missionary for half it's faith cost in gold. Once you found a religion, they only offer the missionary for half it's faith cost in gold if you meet them in later eras.
Reptillians: (Lizards) violent and ruthless, they offer to fight your enemies in exchange for food and slave labor. A Catapult appears in the capital. -1 food and production in all cities for 5 turns. Catapult has a special promotion giving it +1 movement and city attack also damages all garrisoned units, like archers and ships. They appear again once per era when you declare war offering another such catapult for -1 food and production in all cities for 10 turns.
Pleiadians: tall nordic humans with blond hair and blue eyes. They are trying to get home and need time sensitive labor -1 production in all cities for 10 turns. They will give you a Vimana unit commanded by those among them who chose to remain. Flying civilian unit with 3 movement. Acts as a siege tower and may settle a city. The city must be (depending on map size) at least 15 tiles away from any of your cities.
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