I've been trying to disable the Reveal Nearby Barbarians reward from Ancient ruins, and I cannot seem to disable any of the rewards at all using XML or SQL mods. The only thing that seems to remove rewards is directly deleting the relevant lines from the GoodyHut and HandicapInfo tables. My...
After some discussions on Discord, I attempted to capture those changes into a proposal. So far there has not been any dissenting comments in Discord. I am not moving that proposal here for a further round of review using the same was/is notation for changes.
Rationale: Some AR rewards are too...
You can pick any, all, or none this time!
Whether you think something is too strong, too weak, or just not very interesting, which of the rewards that you can get from ancient ruins would you like changed or at least reviewed?
Moved to General Balance. - Recursive
Following the discussion here, I'd love to get some more data on how people feel about the balance of various rewards from ancient ruins. If we can establish that one or more of the rewards are considered by the community as stronger than the others, perhaps that will help us determine where to...
Hello everyone,
As you already know, ancient ruins (AR) have often been a tough subject to discuss, because of several points :
The random nature of their placement and the bonus they give in a game where terrain already plays a large role in determining early success;
The difference in power...
Hello everyone! I'm having a bit of a specific issue and Google doesn't help that much.
What are all the ways that AI can get free settlers? It doesn't have to be easy, just possible. I know just these:
-One free settler at the start of the game
-Some ancient ruins give settlers
-Defeating...
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