Hinin
Agnostophile
Hello everyone,
As you already know, ancient ruins (AR) have often been a tough subject to discuss, because of several points :
Here is a first proposition, just for brainstorming-sake.
After looking at the Shoshone system for bonus selection, I have been wondering if there could be a way to make it a bit more fair to apply it to all civs.
My idea, for now, is to make AR bonus not random anymore (so bonus selection), but with a restriction based on the number of AR you've found (so weak bonus early on, then more powerful bonus are unlocked when you've found the second AR, and so on).
It could give something like this:
1 AR found:
- XP bonus for unit (increased from current amount)
- territory extension
- vision of a distant city
2 AR found:
- a bit of gold
- a free pop in the capital
3 AR found:
- a bit of production
- a bit of faith
- a bit of culture
4 AR found:
- a free promotion for the unit
- a free technology
As for the current Shoshone UA, a bonus, once selected, wouldn't be usable again for some time.
This system would allow those who really invest in searching for AR to be rewarded, while avoiding that a civ with one nearby AR suddenly gain a free technology or a free Spearman well before you can do anything against it.
I am aware that such a system would surely require the creation of a new trigger counting the number of AR each civilisation has explored, but I still like this idea
As for the Shoshone UA, maybe choosing two bonus each time (with still the same AR restriction as for the other civs) would be enough, or a totally different kind of UA bonus could be found.
So, do you have other ideas : yield rebalance, other system, new ideas for the Shoshone UA ? Feel free to discuss.
Also, a question for those who know map creation code : how does the code defining AR placement works ? Can it be modified to make AR search less random ?
As you already know, ancient ruins (AR) have often been a tough subject to discuss, because of several points :
- The random nature of their placement and the bonus they give in a game where terrain already plays a large role in determining early success;
- The difference in power between the different bonus (from a free technology to a small amount of XP);
- How strong the Shoshones can be because of their ability to choose the bonus they get.
- A way to incentivize exploration, especially for tall players who won't benefit much from going too far from their core city early game otherwise;
- Create a bit of tension and competition to claim some difficult to reach AR (I talk about you, AR on the other side of the detroit);
- Provide unexpected bonus that can spice up the early game and open up new strategies.
Here is a first proposition, just for brainstorming-sake.
Spoiler Brainstorm - The AR quest :
After looking at the Shoshone system for bonus selection, I have been wondering if there could be a way to make it a bit more fair to apply it to all civs.
My idea, for now, is to make AR bonus not random anymore (so bonus selection), but with a restriction based on the number of AR you've found (so weak bonus early on, then more powerful bonus are unlocked when you've found the second AR, and so on).
It could give something like this:
Spoiler List of bonus for the AR quest :
1 AR found:
- XP bonus for unit (increased from current amount)
- territory extension
- vision of a distant city
2 AR found:
- a bit of gold
- a free pop in the capital
3 AR found:
- a bit of production
- a bit of faith
- a bit of culture
4 AR found:
- a free promotion for the unit
- a free technology
As for the current Shoshone UA, a bonus, once selected, wouldn't be usable again for some time.
This system would allow those who really invest in searching for AR to be rewarded, while avoiding that a civ with one nearby AR suddenly gain a free technology or a free Spearman well before you can do anything against it.
I am aware that such a system would surely require the creation of a new trigger counting the number of AR each civilisation has explored, but I still like this idea
As for the Shoshone UA, maybe choosing two bonus each time (with still the same AR restriction as for the other civs) would be enough, or a totally different kind of UA bonus could be found.
So, do you have other ideas : yield rebalance, other system, new ideas for the Shoshone UA ? Feel free to discuss.
Also, a question for those who know map creation code : how does the code defining AR placement works ? Can it be modified to make AR search less random ?
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