The final unit of my series of superheavy artilleries: P1500 Monster, a German Artillery project in WW2, never realised, too heavy to be really useful, but digitally it could be done easily, so it can be used now.
Based on Snafusmith French 320mm Railroad gun, which is included in the set...
Requested by Kathy.
ASU-57 airborne sovietic self-propelled assault gun/artillery.
Works with vanilla MobileArtillery.kfm
Comments & discuss take place there:
https://forums.civfanatics.com/threads/jarmrik-s-factory.681671/
BM-21 "Grad" MLRS vehicle.
Anims included, using an other custom effect. You could easily use the effect of the M142 HiMARS, if you don't like the one provided in this download.
Comments & discuss take place there:
https://forums.civfanatics.com/threads/jarmrik-s-factory.681671/
I don't usually play the game on 'Prince' mode for reasons that will soon be obvious. In this scenario, I (the Zulus) had to invade the Dutch capitol in order to prevent a cultural victory. Alas, what a shame to resort to violence...
Key tactics were (a) artillery fire from outside the range...
Chinese PLZ-07
Civilization: China
Description: Significantly more powerful than regular Rocket Artillery.
Credit to snafusmith for providing the unit. Please provide feedback, thank you.
This mod adds 2 advanced artillery units to the game: Laser Artillery and Railgun Artillery.
1. Laser Artillery: Combat strength 55, ranged 90. Cost 500. Available at Lasers. Uses modified XCom combat animations.
2. Railgun Artillery: Combat strength 65, ranged 120. Cost 600. Available at...
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