builder charges

  1. thecrazyscot

    TCS - Worker Charges 2

    SUMMARY Workers now receive charges and can build most improvements immediately at the cost of 1 charge. Advanced improvements may require several turns to build. Route costs and build time are unchanged. They do not cost a charge. Other utility actions (like repairing or removing features)...
  2. H

    How to spend all builder charges on districts?

    Dear community, I recently built the Royal Society and according t the description is should enable builders to spend all their charges to increase the production of a district. I don't know how to do this. I bought builders and moved them to a district location (tested with neighbourhoods...
  3. M

    Combat Unit that can Build is Invisible

    I am making a combat unit that has one build charge for any improvement that a builder can make (comparable to the Roman Legion). Everything seems functional so far, but I am getting a visual problem. The unit starts with only one guy visible, and he turns invisible after using the build...
  4. Proclo

    Build charges for Spanish missionaries

    Well that's pretty much the issue. I want to make Spanish missionaries the only unit capable of building Missions. However I don't want them to be consumed after doing so and I don't want that missionaries from other civs has the build charge shown in their UI.
  5. nzcamel

    [R&F] Royal Society not functioning? (Not a Bug)

    Edit: Version [1.0.0.220] My Royal Society is up: But she ain't giving me the goods :confused: I'm guessing it'll work just like the Aztec ability - i.e. there should be a special button above the builder panel. Or am I missing something real obvious? Lol Save attached.
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