civ 5 modding

  1. O

    Creating a new civ?

    Hello all, As someone new to this site (but a longtime enjoyer of Civ V, namely through the steam workshop), I was wondering if there was a template for (or barring that, a detailed/conclusive guide to creating) a Civilization in Civ V. I've looked around but the resources I've run into don't...
  2. MaverickMods

    Pokemon Civilizations - The Tomayan Jungle 1.2.1

    This mod is currently in it's Alpha state. Bugfixes will be uploaded periodically. New Pokémon may be added later. All buildings/units may be subject to change. This is my 4th installment of Pokémon Civilizations w/ actual Pokémon for Civ 5, and also my last new leader mod for a while... This...
  3. MaverickMods

    Pokemon Unit Modpack - Ultra Beasts .1

    Have you ever felt the need for more power in order to conquer that one city? Don't care if they're Pokémon? Then this is the mod for you! These Ultra Beasts are quite expensive to build, but will serve you well. Contents ---------------------------------------- Adds 5 overpowered Pokémon...
  4. F

    [BNW] Having trouble downloading what's necessary to mod Civ 5

    A few months ago, I started to play Civ 5 and I also decided to see how modding worked. But for some reason, when I tried to install the SDK and start up ModBuddy, it asked me to install the Visual Studio 2010 Isolated Shell Redistributable. I clicked yes, and I get sent to a page where it said...
  5. MaverickMods

    [BNW] New Pokemon Civilizations - Real Pokemon have arrived in Civ 5

    New Pokemon Civilizations (Alpha release) Part 1 DOWNLOAD KANTO CIV (GEN 1) DOWNLOAD ALOLA CIV (GEN 7) Command 30+ Pokemon in each Civ! Generous output from Unique Buildings! Generally more powerful units than their vanilla counterparts! Compete with, team-up, or...
  6. MaverickMods

    I just combined Nintendo 3DS Era Pokemon Models and Animations with CIV 5.

    Long time lurker, first time poster! :wavey: After daydreaming about this for a while, I decided to made it happen. I started by converting one Pokemon from The Models Resource, but couldn't help myself from converting more... I'm currently in the later stages of development for a few mods...
  7. R

    Need Help with Culture per merchant specialists

    I am currently making a civilization that gives 1 culture to every merchant specialists. I made a dummy building that give 1 culture yield and a lua script that should give 1 dummy building per merchant specialist. I adapted this script from the summa mod on steam workshop. However, nothing...
  8. Lordie Staven

    OCP's Svalbard Territory (V. 3.0) Version 3

    A .zip containing Lordie Staven's Svalbard civilization (V. 3.0). View the main thread for more info.
  9. Lordie Staven

    Lordie Staven's Civilizations [OCP]

    The Modder Formerly Known As Lordie's Civilizations: i go by skiesovercast now Released in partnership with the Overlooked Civs Project, even if I'm not always there! Join our Discord! Svalbard under Odd Olsen Ingerø Version 3 (May 2nd, 2020) Supports: Vox Populi, YnAEMP (v22-25), RtP...
  10. M

    [MOD] Project - Beyond Civilization

    Hello everybody ! I create this thread (hope it's the good place) in order to keep track of the progress of a modpack I'm creating, as well as to ask help, feedbacks, advices, etc. Who is this dude anyway ? To start off, I'm a junior game designer, just graduated from my school (in France)...
  11. L

    Invisible Cities using SQL

    So the problem I'm having is that sometimes the cities will vanish with only the city banner remaining. I've read on the forums that it's either "new building with DisplayPosition column inserted that clashes with another building" or "wrongly inserted art defines for building styles in SQL"...
  12. Grey Ackerman

    [BNW] Unique unit and building not showing up and a host of other problems

    Problems include: -Unique unit and building not appearing anywhere -Tech tree only shows the ancient era -Can only choose civ through advanced setup -Emblem art has a black box -Can't choose production after researching bronze working Any help would be welcome -Grey-
  13. T

    [G&K] Civ 5 Modding UU Help

    Hey guys, I'm having a problem with two UU I've added to a new civilisation I've added. All other parts work fine but just the units dont. With logging enabled. I've identified the problem. Apparently I've invalidly referenced my units: [182025.421] Invalid Reference on...
Back
Top Bottom