MaverickMods
Chieftain
- Joined
- Jul 14, 2023
- Messages
- 4
Long time lurker, first time poster!
After daydreaming about this for a while, I decided to made it happen.
I started by converting one Pokemon from The Models Resource, but couldn't help myself from converting more...
I'm currently in the later stages of development for a few mods that add playable civilizations with Pokemon units to Civ 5 - units that utilize the models and animations from the 3DS era Pokemon games.
A total of 4 Pokemon Civs will be released. Each in it's own mod.
The 4 Civs are either based off the regions themselves or follow a theme:
1. Jungle/Rainforest Region (Name TBD)
2. The Kanto Region
3. The Alola Region
4. Halloween (Ghost/Dark typed Pokemon)
Each Civ will contain 20+ Pokemon Units (replacers and uniques)
Every Civ will have a few super powerful units for most tech eras. Useful for whenever you that extra power to turn the tides of war - these will be of limited production.
Some legendary and mythical pokemon are only purchasable through the Religious Fervor reformation belief. (Don't worry, I added a few for each civ that don't require that)
Each Civ will have a couple of unique buildings with generous outputs.
I plan on making 2 other Pokemon Civ Mods after releasing this first set. (Won't be for a while)
Here are a few clips of development gameplay:
The Kanto Region:
FX Trigger test:
The Alola Region:
Here's what's left todo:
- All Unit atlas textures
- Custom 2D Leader Scenes.
- Timed triggers for all units across 4 civs (sound, FX, etc.).
- Unit Scaling tweaks across civs
- Atlas textures for unique buildings
- Finalize city names
Post-launch updates will include:
- Unit nerfs/buffs
- Animation tweaks
- Pokemon Unit Typing and Promotional effects (Fire, water, etc. If Water vs Fire, add 30% strength bonus to Water unit, etc.)
- And maybe 3D Leader Scenes..? We'll see...
I'm hoping to release these 4 mods around fall if all goes as planned.
I'll post updates here
After daydreaming about this for a while, I decided to made it happen.
I started by converting one Pokemon from The Models Resource, but couldn't help myself from converting more...
I'm currently in the later stages of development for a few mods that add playable civilizations with Pokemon units to Civ 5 - units that utilize the models and animations from the 3DS era Pokemon games.
A total of 4 Pokemon Civs will be released. Each in it's own mod.
The 4 Civs are either based off the regions themselves or follow a theme:
1. Jungle/Rainforest Region (Name TBD)
2. The Kanto Region
3. The Alola Region
4. Halloween (Ghost/Dark typed Pokemon)
Each Civ will contain 20+ Pokemon Units (replacers and uniques)
Every Civ will have a few super powerful units for most tech eras. Useful for whenever you that extra power to turn the tides of war - these will be of limited production.
Some legendary and mythical pokemon are only purchasable through the Religious Fervor reformation belief. (Don't worry, I added a few for each civ that don't require that)
Each Civ will have a couple of unique buildings with generous outputs.
I plan on making 2 other Pokemon Civ Mods after releasing this first set. (Won't be for a while)
Here are a few clips of development gameplay:
The Kanto Region:
FX Trigger test:
The Alola Region:
Here's what's left todo:
Spoiler :
- All Unit atlas textures
- Custom 2D Leader Scenes.
- Timed triggers for all units across 4 civs (sound, FX, etc.).
- Unit Scaling tweaks across civs
- Atlas textures for unique buildings
- Finalize city names
Post-launch updates will include:
Spoiler :
- Unit nerfs/buffs
- Animation tweaks
- Pokemon Unit Typing and Promotional effects (Fire, water, etc. If Water vs Fire, add 30% strength bonus to Water unit, etc.)
- And maybe 3D Leader Scenes..? We'll see...
I'm hoping to release these 4 mods around fall if all goes as planned.
I'll post updates here
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