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I don't think it's controversial to say Civ VI's depiction of navies, water, and sea travel is... flawed.
I think Civ VI's greatest flaws when it comes to seas are:
Underdeveloped naval unit progression (First melee ship is in the ancient era and the next one is in Renaissance- shipbuilding...
I've been swapping out terrain textures from several mods. Trying to find something to suit me. I like the "blue marble" water texture, but it isn't seamless, and is too "busy". I like that the transparency of RI, but not the green hue. It also lacks the white caps on the waves.
I've made some...
Is there a way to create a trait (or multiple) for a leader ability where they can build any district on Lake, Coast or Ocean tiles without having to recreate every district with just the valid terrain modified?
The Harbour is proof that you can build districts on water tiles but that is coded...
"Be brave and fight." - Toypurina, 1785
Mods Attached at Bottom (Updated 7/25/17: Added inter-mod compatibility between Amis, Tongva, and Roanoke)
Hey guys, I want to welcome you all to my very first mod civ. The Tongva, led by Toypurina, are a group that is very relevant to me. For those...
I remember several postings on here regarding mountain plots in Civ VI and whether it is possible to place districts and improvements on them. There was also (a successfully resolved) discussion about enabling movement on mountain tiles for helicopters, scouts, builders, and settlers, and...
I need players to test my mods to provide feedback, help to balance numbers. If you're interested contact me at dartmorstudio@gmail.com
Overall
You start a game with an extra Scout and acquire a Builder in each new city up to 4, City-States starts with 2 Builders
Advanced Coast Cities
All...
Early game, before you can send ships out over deep ocean and are forced along the coastline tiles, encountering a City-State with boundaries blocking the water are a real problem. If it were a regular Civilization I might make a borders deal. But with the City States there is no way except...
So this is my first modded civ. Everything has gone ok up until making the civ trait. It's the last thing to do before the civ i complete. I've solved everything up until this point but i just can't figure out how to make it work.
I want to make it so all lake tiles give culture and all forest...
While playing DBear2, I noticed a break in the river. The river continued further into the mainland and leaving the piece of "ocean river". The river actually gave extra commerace as seen in the picture.
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