This mod allows you to set select options in AppOptions.txt and UserOptions.txt using the Options panel in the game. Currently it allows you to set the following options:
TextToSpeechOnHoverDelay
QuickMovement
AutoDeselect
ShowMapGrid
ShowMapResources
ShowMapYields
ClockFormat
EnableDebugPanels...
this is more of a worked example than a tutorial, but i hope that it will illustrate the option configuration process. the end result is a set of game Options on their own Mods tab (along with any other mod that uses the same technique).
for illustration i'll use my Resource Re-sorts mod...
I want to add a setting to the options menu when a user is creating a game that will be then used to affect something in the game.
I was getting a lot of help from this tutorial thread but unfortunately it only talks about conditionally executing files based on values, so this would work with...
I have long used advanced game set up to use specific random numbers, choose my civ, the number and leaders of my competitors and then save this for future use. After the last update when I create a configuration, reloading it results in nothing getting reloaded - my civ is reset to random, the...
Hi all, I have a small mod with some configuration settings in a lua script. I would like to move these configuration settings to a separate file, so they can be easily edited without opening the main script. It can be another lua file, an xml file, or whatever other format that can be used...
Hi, i downloaded the mods and installed them in mods folder.
I started a game with them and everything is working (i think so).
But after closing game and restart only half of the mods I clicked enable are enable, the others are disabled.
Is there any way to fix this? Is it a known problem?
Hi Guys!
So I'm new to the whole modding seen more or less, but I'v studied college level computer science, am a budding game designer, and have played video games my whole life (various Civ games for about a decade.)
I'm currently on a Mac for the next couple weeks and thus do not have access...
I'd like my SQL file to update the database only when the user has picked a value from my drop down box, which I've added under the Advanced Setup screen.
I've been trying for ages to use the criteria section provided in the ModBuddy, but I have no idea what keys and values need to go where...
I'm making a small mod that lets you reduce the number of City States in a game by adding an extra pulldown menu to the Advanced Setup screen. (Unfortunately it seems currently impossible to *increase* the CS count.) Then I modded AssignStartingPlots.lua so it sets the number of City States...
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