From what I understand, the minimum gold cost to purchase a unit (and buildings I think?) is 10. Is this a hard limit though, or is there some way to reduce it further?
Hi guys, Im modding last time Civ V and want to implement idea that units cannot be buy by gold in cities, is it possible??? And one more question: Can somehow separate from units cost in hammers and gold??? I want make all units cost 1 hammer(1 turn) but maintenance of most will be in gold...
Can somebody please link me to a detailed guide or tell me how to edit an existing units values.
I want to edit the production cost of pikemen from 200 to 180.
Here is what I have, it does not work for me.
If somebody knows what is wrong please let me know I am new to modding and SQL but not new...
I just wrote some code to edit costs of Civis and Technologies(had a hard time with it, cuz Civ seems to care about attributes order in XML files, but managed to overcome it). I could make a simple gui if you'd like to check it out. The only thing I've found regarding costs edits are just few...
If you like me just want to have all data at hand without the need to jump through civilopedia entries or spy through SQL tables with a lot of unwanted information, here it is: TABLE CONTAINING BASIC INFO ABOUT ALL AVAILABLE UNITS
Might be helpful when you want to look at units out of the box...
I'm generally unhappy with Civ 6's way of scaling the build cost for districts. I don't feel that costs should ever (let alone regularly) cost 400% the original. Can anyone direct me to a mod that just does 'that'?
Halves all unit and building production costs (both building and buying). Does not change maintenance costs.
Installation Instructions
Download and unzip to your mods directory, enable in the additional content menu within the game.
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