crime

  1. Birdjaguar

    Crime and Punishment

    I opened this thread for discussions of current trials or crimes that are in the news or should be in the news and that don't have their own thread.
  2. Yudishtira

    Investigation Arithmetic

    1) is about 22 2) is about 2 x 6 = 12 3) no idea: question: do LEs still get this if it's not their city? 4, 5) from alt-mouseover of the criminal, I get 130. The crime autobuilds are certainly included in that. Is there an amount of city insidiousness that is not included here, and if so...
  3. F

    Crime Rate Seems Broken

    After many months absent, I started playing Ashes again, as Yakut of the Kurioates, latest SVN update. When my capital was at 12 pop, crime sprang out of control, and the anger was so bad none of my citizens would work and the population went all the way down to 4, at which point the 5 or 6...
  4. pineappledan

    Crime overhaul Discussion thread

    @Gazebo has stated his intention to change how crime is calculated. The reason for this change is that the current system, which relies only on city defence, is overly static, inflexible, and harshly punished large cities in a way which cannot be countered. The new proposals have been: Create...
  5. pineappledan

    How is City defense calculated?

    So I am aware that city defense is made up of component parts: base value from era population hill or flatland buildings garrison What exactly is the formula, however? more specifically: What are the base values for every era? How much is each population worth, and is it linear? how much of a...
  6. mnlg

    [Request] Crime suddenly exploded

    So I am playing a v37 game. Suddenly, about when I discovered Humanism I think, most of my cities appear as unhappy. I open my capital city and the number of unhappy people is mastodontical (almost twice the happy ones). This stays true for most other cities except the newer ones. After...
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