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A type of late game city. The main advantage being that you can make a new city without any regard for district limits due to population, and with less overall construction. I think it would work like this:
1. If you make any land district, you can't make a line district, and if you make a line...
'When Aahnacet Calls' (WAC) is a new wave-based defense mod that was first created in 2018. It tries to create a cooperative experience, with multiplayer in mind, between two civilizations and a much larger foe. The primary goal is to survive 10 waves of the enemy's forces.
Story:
The empire of...
I've been trying to give some buildings a defense stat that didn't have it originally, like so.
<Row>
<Type>BUILDING_KREPOST</Type>
<Defense>250</Defense>
</Row>
But this gave me a "column Type is not unique" in Database.log. I've been trying to figure...
Hi fanatics, In my games the highway almost doesn't show as the railroads are quickly shifted to electric rail road, and I find the combination of roads adjacent to railroads like in real world geography missing.
and it made me think - why do we have roads and railroads in our real life?
My...
I've been struggling from early aggression from AIs. I know that AI has a bonus amount of production etc. In my last game, I barely defended my outpost city from a Mayan invasion. My army consists of 4-5 warriors, but he managed to have almost 1-2 horsemen, a few warriors at chariots. Luckily, I...
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