https://docs.google.com/document/d/1n8FgoSitMDm6tM-HkPvRJuNrvL0lvSw3WKYOmzccuQA/edit?usp=sharing
This is still a Work In Progress so feedback is appreciated.
You see, I usually play v05 because I think it's "finished" and "definitive". But alas, it turned out at least one new bug was introduced (in v03). But I want a definitive civdos experience.
In civdos v01 AI can produce diplomats and will use them to steal tech from you. In v03 and later, a bug...
I don't know if this has been discussed before. I've been experimenting with starting with a city built in the middle of the ocean (city on an ocean tile, and the other 20 resource tiles also ocean).
Obviously the game won't let you build a city on an ocean tile, but you can save in 3980 BC...
Hi! I find amazing how this game still suprises me and I've been playing the original Sid Meier's Civilization since late 1992.
It all started when I demanded tribute to the Indians. The Indians are my neighbours. They occupy a continent north of my own. Both continents are separated by a very...
I would like to see Espionage enhanced! It would be a great way to increase the interest level of late game, and perhaps even reel in a runaway leader.
Why not randomly select from a pool a somewhat Civ generic face to go along with their randomly selected name! The idea is to create Espionage...
I think there is an extra layer that can be added to the game that would create a sense of strengthening and developing relationships between civilizations that can be achieved by copying the espionage mechanism and adding a new unit: the diplomat.
Diplomats are civilian units that can always...
I think there is an extra layer that can be added to the game that would create a sense of strengthening and developing relationships between civilizations that can be achieved by copying the espionage mechanism and adding a new unit: the diplomat.
Diplomats are civilian units that can always...
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