A Scenario of the Napoleonic's Wars, with all the civilizations, units, territories, city and map features historically correct.
Somes civilizations are (historically) more powerfull than others.
This scenario is fully inspired of historicals facts.
Somes mods, like MOAR Unique Units are required.
I've been using a new (at least for me) strategy when I start new games in Civ 2. Instead of going for a phalanx-Colossus in my capital, I'll start by building two settlers before building defensive units. If I start with two settlers, I'll do this with the second city I found.
So, basically...
A scenario of France in the Middle Ages, with the different duchies, kingdoms and counties of the time.
This scenario is made from a map created entirely by me, and realistic from a point of view of forest, river, mountains, hills, resources, etc. (the map to download here ->...
I left a rather lengthy comment on a recent JumboPixel video about the upcoming update, which will supposedly include a mechanic for consistent, era-crossing empire identifiers. I thought it might be worth sharing here to get others' thoughts on how I've come to think of the whole...
I understand that the concept of the English/British Empire is different from the modern-day United Kingdom (as I saw one person put it, "Brits, Scots, Welsh and Irish all helped build them both"), but would it be wrong to have an elected Prime Minister lead the game's "English Empire" instead...
I haven't spent a great deal of time reading other peoples ideas, so please forgive me if I suggest something that has already been suggested.
Some things I would personally enjoy would be to add a mod to add existing empires to the game as city-states. Why? Because they could be mutually...
the menacing Victory II from the Star Wars universe
Includes: attack.flc, default.flc, death.flc, attack.wav, death.wav, .ini file, civilopedia icons, units32 pic, and a civilopedia entry (below)
The Star Wars Unit Thread
#PRTO_Victory_II
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^The [Victory II Star Destroyer] was an improved...
small, sleek star frigate under Imperial command
Includes: attack.flc, default.flc, death.flc, attack.wav, death.wav, .ini file, civilopedia icons, units32 pic, and a civilopedia entry (below)
The Star Wars Unit Thread
with civ color!
#PRTO_Victory_Frigate
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^
^The [Victory II-class...
very large star destroyer utilized by the Empire
Includes: attack.flc, default.flc, death.flc, attack.wav, death.wav, .ini file, civilopedia icons, units32 pic, and a civilopedia entry (below)
The Star Wars Unit Thread
#PRTO_Allegiance
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^
^The [Allegiance-class Battlecruiser] is the...
Second-generation Nebulon frigate for the Empire.
Includes: attack.flc, default.flc, death.flc, attack.wav, death.wav, civilopedia icons, units32 pic, and a civilopedia entry (below)
The Star Wars Unit Thread
#PRTO_Nebulon_B2
^
^The [Nebulon-B2 frigate] was a relative of the Nebulon-B...
single-era Star Wars popHeads (modern era) for my upcoming Star Wars mod
5 races:
New Republic
Empire
CIS
Mandalorians
Hutts/generic alien
Installation: Place popHeads.pcx in your Art/smallheads folder either in your mod folder or the Conquests main folder.
Announcing an updated version of Empire, a game Sid Meier credits with influencing his creation of Civilization.
A kickstarter has begun for EDCE, Empire Deluxe Combined Edition:
https://www.kickstarter.com/projects/1696861912/empire-deluxe-combined-edition
A forum to discuss the new...
Hi there,
I have created and playtested a Civ2 scenario that I would like to share with you.
It is designed to be played by the Chinese Tung faction, and you are sent on a mission to create a new Dynasty in a remote part of the empire. (Un)fortunately this part of the empire is teaming with...
Serbia, wonderful country with rich history lies at the worlds' crossroads. Once, at its peak, Serbia was the Serbian Empire! Serbia was always the leader in region, and it was well known country because of its turbulent past (see more: Battle of Kosovo, Serbia and Ottoman Empire, First Serbian...
My friends and I liked some of the ideas in civilization-6-expansions-dlc article on pcgamesn.
The immigration, colonization, and internal empire dynamics could make the game more realistic and exciting at the same time.
I'd like to know what other people think. This seems like a great (and...
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