factory

  1. unartis

    Milk Processing Plant 1.00

    Milk Processing Plant processes the cattle (milk) resource. I used the original civilization 3 'manufacturing plant' file for the base of the milk processing plant. I made this building for Earth Globalism Mod II (EGMII). The game mod is available here...
  2. unartis

    Cattle Meat Processing Plant 1.00

    The Cattle Meat/Beef Processing Plant processes the cattle resource. I used the original civilization 3 'manufacturing plant' file for the base of the cattle meat/beef processing plant. I made this building for Earth Globalism Mod II (EGMII). The game mod is available here...
  3. unartis

    Chicken Meat Prossesing Plant 1.00

    The chicken meat processing plant processes poultry, as this important food is consumed in many parts of the world. I used the original civilization 3 'manufacturing plant' file for the base of the chicken meat processing plant. I made this building for Earth Globalism Mod II (EGMII). The game...
  4. unartis

    Chocolate Factory 1.00

    A chocolate factory is a factory that produces chocolate from cocoa. Chocolate is a sought-after pleasure commodity worldwide. I used the original civilization 3 'manufacturing plant' file for the base of the chocolate factory. I created two color variations. I made this building for Earth...
  5. B

    Regional bonus for factory

    In the picture I have 2 cities , the industrial zone for the city Townsville is right next to it. I placed it there to give regional bonuses to the other city "Lismore". The industrial zone for Townsville has a factory and in my opinion is definitely within 6 spaces of the city center of...
  6. D

    Dags Industrial Zone Building mod 2017-08-31

    This mod removes the free production from just building industrial zone buildings. Instead Workshop - +1 production for each strategic resource worked by this city. +1 production for each outgoing trade route from this city Factory - +1 production for every specialty district built in this...
  7. rjg85

    Regional building question (post patch)

    So the Winter patch has nerfed regional building stacking - fine, but it's not 100% clear to me. My question (for those able to test today) is this: Do the new mechanics mean a city gets it's own local district yields in addition to 1 regional yield? E.g. Hypothetically, if I have only 2...
  8. Alternate Factory Icon / Coal Power Plant

    Alternate Factory Icon / Coal Power Plant

    An unused icon within UITextures.fpk for either the factory or a coal building which did not make it into the final game
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