Milk Processing Plant processes the cattle (milk) resource.
I used the original civilization 3 'manufacturing plant' file for the base of the milk processing plant.
I made this building for Earth Globalism Mod II (EGMII). The game mod is available here...
The Cattle Meat/Beef Processing Plant processes the cattle resource.
I used the original civilization 3 'manufacturing plant' file for the base of the cattle meat/beef processing plant.
I made this building for Earth Globalism Mod II (EGMII). The game mod is available here...
The chicken meat processing plant processes poultry, as this important food is consumed in many parts of the world.
I used the original civilization 3 'manufacturing plant' file for the base of the chicken meat processing plant.
I made this building for Earth Globalism Mod II (EGMII). The game...
A chocolate factory is a factory that produces chocolate from cocoa. Chocolate is a sought-after pleasure commodity worldwide.
I used the original civilization 3 'manufacturing plant' file for the base of the chocolate factory.
I created two color variations.
I made this building for Earth...
In the picture I have 2 cities , the industrial zone for the city Townsville is right next to it. I placed it there to give regional bonuses to the other city "Lismore". The industrial zone for Townsville has a factory and in my opinion is definitely within 6 spaces of the city center of...
This mod removes the free production from just building industrial zone buildings. Instead
Workshop - +1 production for each strategic resource worked by this city. +1 production for each outgoing trade route from this city
Factory - +1 production for every specialty district built in this...
So the Winter patch has nerfed regional building stacking - fine, but it's not 100% clear to me.
My question (for those able to test today) is this:
Do the new mechanics mean a city gets it's own local district yields in addition to 1 regional yield?
E.g. Hypothetically, if I have only 2...
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