flavors

  1. Iconian

    Improvement Flavors?

    Does anyone know how I might go about changing the way that civs and states handle building improvements? For example, to get them to build less forts, more farms, etc?
  2. Iconian

    [BNW] How do flavors actually work?

    How do flavors work, most specifically with regard to unit/building costs and usefulness? Let's say there's a combat unit that costs 25 production and has 5 attack, and another unit that costs 150 production and has 10 attack. How should I assign each of them with Offense/Defense flavors, and...
  3. Iconian

    [BNW] Recon Flavors mod trouble

    This is about two separate but related issues. About a year ago I created a mod that changes the recon flavors all the leaders in Civ 5. Recently I updated it, and then I tested it. In short, I've combined the recon mod with my cheap scouts mod, hoping the AI's would build quite a few more...
  4. Iconian

    Multiplayer, XML's, DLC folders and stuff

    I've visited the CivFanatics forum a number of times in the past, but now I've decided to create an account and start this thread. I have a few questions about mods. I started working on a very large Civ 5 mod about 2 years ago, but ended up having new priorities arise and couldn't get back to...
  5. Recursive

    Community Ideas: Diplomacy Flavors for AI Leaders

    Hey! It's Recursive, your favorite endless loop CTD incarnate! Today I'm bringing you, the Vox Populi community, an opportunity to shape AI personality! So for a while I've been bothered by the VP handling of AI diplomacy flavors. I'll first explain the current system: 1. AIs are given a...
  6. Editor - Flavors

    Editor - Flavors

    C3C Editor - Flavors
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