Does anyone know how I might go about changing the way that civs and states handle building improvements? For example, to get them to build less forts, more farms, etc?
How do flavors work, most specifically with regard to unit/building costs and usefulness?
Let's say there's a combat unit that costs 25 production and has 5 attack, and another unit that costs 150 production and has 10 attack. How should I assign each of them with Offense/Defense flavors, and...
This is about two separate but related issues.
About a year ago I created a mod that changes the recon flavors all the leaders in Civ 5. Recently I updated it, and then I tested it. In short, I've combined the recon mod with my cheap scouts mod, hoping the AI's would build quite a few more...
I've visited the CivFanatics forum a number of times in the past, but now I've decided to create an account and start this thread.
I have a few questions about mods. I started working on a very large Civ 5 mod about 2 years ago, but ended up having new priorities arise and couldn't get back to...
Hey! It's Recursive, your favorite endless loop CTD incarnate! Today I'm bringing you, the Vox Populi community, an opportunity to shape AI personality!
So for a while I've been bothered by the VP handling of AI diplomacy flavors. I'll first explain the current system:
1. AIs are given a...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.