Hey! It's Recursive, your favorite endless loop CTD incarnate! Today I'm bringing you, the Vox Populi community, an opportunity to shape AI personality!
So for a while I've been bothered by the VP handling of AI diplomacy flavors. I'll first explain the current system:
1. AIs are given a "personality" (this is not the same as the "diplo personality" mechanic I added; it only affects XML values).
The personality choices are CONQUEROR, COALITION, DIPLOMAT and EXPANSIONIST. I'll list which leaders get which personality below.
2. Based on personality, the leader is assigned certain diplomacy flavors.
Conqueror:
Civs:
Ashurbanipal
Harald Bluetooth
Attila
Oda Nobunaga
Genghis Khan
Napoleon
Gustavus Adolphus
Montezuma
Augustus Caesar
Askia
Shaka
Flavors:
Wonder Competitiveness = 4
Minor Civ Competitiveness = 3
Boldness = 6
Warmonger Hate = 3
Denounce Willingness = 7
DoF Willingness = 2
Victory Competitiveness = 8
Diplo Balance = 4
Loyalty = 5
Neediness = 6
Forgiveness = 2
Chattiness = 4
Meanness = 9
Coalition:
Civs:
Pacal
Sejong
Pachacuti
Elizabeth
Maria I
Casimir III
Kamehameha
William
Isabella
Washington
Flavors:
Wonder Competitiveness = 6
Minor Civ Competitiveness = 7
Boldness = 4
Warmonger Hate = 7
Denounce Willingness = 9
DoF Willingness = 6
Victory Competitiveness = 8
Diplo Balance = 8
Loyalty = 7
Neediness = 4
Forgiveness = 8
Chattiness = 4
Meanness = 5
Diplomat:
Civs:
Hiawatha
Theodora
Pocatello
Maria
Pedro II
Gandhi
Ahmad Almansur
Bismarck
Ramkhamhaeng
Haile Selassie
Flavors:
Wonder Competitiveness = 8
Minor Civ Competitiveness = 9
Boldness = 2
Warmonger Hate = 9
Denounce Willingness = 3
DoF Willingness = 8
Victory Competitiveness = 8
Diplo Balance = 6
Loyalty = 9
Neediness = 8
Forgiveness = 6
Chattiness = 4
Meanness = 3
Expansionist:
Civs:
Boudicca
Harun al-Rashid
Nebuchadnezzar
Dido
Alexander
Catherine
Ramesses II
Wu Zetian
Suleiman
Darius I
Gajah Mada
Flavors:
Wonder Competitiveness = 2
Minor Civ Competitiveness = 5
Boldness = 8
Warmonger Hate = 5
Denounce Willingness = 5
DoF Willingness = 4
Victory Competitiveness = 8
Diplo Balance = 2
Loyalty = 3
Neediness = 2
Forgiveness = 4
Chattiness = 4
Meanness = 7
3. Civs are then given a second personality, which controls the approach biases towards City-States. Yes, I know this is confusing (this is why I want to rework the system).
City-State Conqueror:
Civs:
Ashurbanipal
Harald Bluetooth
Attila
Oda Nobunaga
Genghis Khan
Isabella
Gustavus Adolphus
Montezuma
Augustus Caesar
Askia
Shaka
Flavors:
Ignore City-State = 6
Friendly City-State = 2
Protective City-State = 4
Conquest City-State = 8
Bully City-State = 6
City-State Coalition:
Civs:
Sejong
Pachacuti
Elizabeth
Casimir III
Pedro II
Haile Selassie
Harun al-Rashid
Washington
Napoleon
Alexander
Enrico Dandolo
Flavors:
Ignore City-State = 4
Friendly City-State = 8
Protective City-State = 6
Conquest City-State = 2
Bully City-State = 6
City-State Diplomat:
Civs:
Pacal
William
Theodora
Maria
Gandhi
Ahmad al-Mansur
Bismarck
Ramkhamhaeng
Kamehameha
Maria I
Flavors:
Ignore City-State = 2
Friendly City-State = 6
Protective City-State = 8
Conquest City-State = 4
Bully City-State = 6
City-State Expansionist:
Civs:
Hiawatha
Pocatello
Boudicca
Nebuchadnezzar
Dido
Catherine
Ramesses
Wu Zetian
Suleiman
Darius I
Gajah Mada
Flavors:
Ignore City-State = 6
Friendly City-State = 2
Protective City-State = 6
Conquest City-State = 8
Bully City-State = 4
4. Civs get customized approach biases towards major civs (each leader has a set bias for each approach). For the full list, see here.
5. These flavors are randomized by +/- 2. They cannot be higher than 10, nor lower than 1.
Problems with the Current System
It works okay, but...
- It's an approximation which doesn't necessarily play to each leader's strengths.
- It makes the Random Personalities option less interesting because civs are more predictable.
- Some leader/flavor combinations don't make sense (Diplomats have less DiploBalance than Coalition? Kamehameha more likely to protect City-States than Alexander? Ramesses II only having 2 Wonder Competitiveness and being an Expansionist? Babylon being aggressive towards City-States?)
- All leaders have 8 Victory Competitiveness by default. Competitive leaders are good, but having everyone the same kind of kills variety.
- It's confusing!
My Proposed Solution
Instead of using this confusing approximate double personality system, simply tailor every leader's flavors to fit their personality and traits! It's already done for major civ approaches, so why not expand this to the other flavors as well?
And that's where you all come in! Yes, I could do this on my own, but I'm not as much of a history nerd as others here like @pineappledan and don't know all the historical background for these leaders and civilizations. It's also just something I'd like to get community feedback about on principle.
Rules
So I'll explain how this will work! It would be chaotic if I tried to field suggestions for every leader and every flavor at the same time, so I'll place them in four equal subgroups by alphabetical order.
Group 1 will be:
Ahmad al-Mansur (Morocco)
Alexander (Greece)
Ashurbanipal (Assyria)
Askia (Songhai)
Attila (The Huns)
Augustus Caesar (Rome)
Bismarck (Germany)
Boudicca (The Celts)
Casimir III (Poland)
Catherine (Russia)
Darius I (Persia)
1. I'll make a post for each group listing the leaders as well as their major civ approach biases.
2. Others from the community will have some time (a week?) to give their suggestions for what each leader's flavors should be.
3. You can give suggestions for both the existing major civ approach biases and the other flavors (although it's mostly the new flavors I want ideas for!)
4. Remember that these flavors are scores out of 10 that are randomized by +/- 2. So a leader with 7/10 Minor Civ Competitiveness has 70% of the maximum competitiveness for City-State Influence by default, and it could range between 50% and 90% during any given game.
5. Flavors cannot go above 10 and cannot go below 1!
Note: If a flavor is at the maximum (10/10) then it will be randomized between 8 and 12, thus 60% of the time it will be at 10 (since it can't go higher than that). Likewise, if a flavor is at the minimum (1/10) then it will be randomized between -1 and 3, and 60% of the time it will be at 1 (since it can't go lower than that).
6. Please explain the reasoning for your suggestions or they will not be taken as seriously!
7. Do not give suggestions for the Chattiness flavor, this is intentionally set fairly low to prevent AI message spam. Also, the distinction between "Friendly" and "Protective" is a pointless Firaxis distinction that I intend to remove. So Friendly/Protective will be combined into a single approach in the future. This will be reflected in the blank suggestion template I will provide.
8. To prevent the AI from getting too un-competitive, Victory Competitiveness should be no lower than 6.
9. A description of what each flavor does will follow in the second post.
Thank you for your ideas and may your civilizations stand the test of time!
So for a while I've been bothered by the VP handling of AI diplomacy flavors. I'll first explain the current system:
1. AIs are given a "personality" (this is not the same as the "diplo personality" mechanic I added; it only affects XML values).
The personality choices are CONQUEROR, COALITION, DIPLOMAT and EXPANSIONIST. I'll list which leaders get which personality below.
2. Based on personality, the leader is assigned certain diplomacy flavors.
Conqueror:
Spoiler :
Civs:
Ashurbanipal
Harald Bluetooth
Attila
Oda Nobunaga
Genghis Khan
Napoleon
Gustavus Adolphus
Montezuma
Augustus Caesar
Askia
Shaka
Flavors:
Wonder Competitiveness = 4
Minor Civ Competitiveness = 3
Boldness = 6
Warmonger Hate = 3
Denounce Willingness = 7
DoF Willingness = 2
Victory Competitiveness = 8
Diplo Balance = 4
Loyalty = 5
Neediness = 6
Forgiveness = 2
Chattiness = 4
Meanness = 9
Coalition:
Spoiler :
Civs:
Pacal
Sejong
Pachacuti
Elizabeth
Maria I
Casimir III
Kamehameha
William
Isabella
Washington
Flavors:
Wonder Competitiveness = 6
Minor Civ Competitiveness = 7
Boldness = 4
Warmonger Hate = 7
Denounce Willingness = 9
DoF Willingness = 6
Victory Competitiveness = 8
Diplo Balance = 8
Loyalty = 7
Neediness = 4
Forgiveness = 8
Chattiness = 4
Meanness = 5
Diplomat:
Spoiler :
Civs:
Hiawatha
Theodora
Pocatello
Maria
Pedro II
Gandhi
Ahmad Almansur
Bismarck
Ramkhamhaeng
Haile Selassie
Flavors:
Wonder Competitiveness = 8
Minor Civ Competitiveness = 9
Boldness = 2
Warmonger Hate = 9
Denounce Willingness = 3
DoF Willingness = 8
Victory Competitiveness = 8
Diplo Balance = 6
Loyalty = 9
Neediness = 8
Forgiveness = 6
Chattiness = 4
Meanness = 3
Expansionist:
Spoiler :
Civs:
Boudicca
Harun al-Rashid
Nebuchadnezzar
Dido
Alexander
Catherine
Ramesses II
Wu Zetian
Suleiman
Darius I
Gajah Mada
Flavors:
Wonder Competitiveness = 2
Minor Civ Competitiveness = 5
Boldness = 8
Warmonger Hate = 5
Denounce Willingness = 5
DoF Willingness = 4
Victory Competitiveness = 8
Diplo Balance = 2
Loyalty = 3
Neediness = 2
Forgiveness = 4
Chattiness = 4
Meanness = 7
3. Civs are then given a second personality, which controls the approach biases towards City-States. Yes, I know this is confusing (this is why I want to rework the system).
City-State Conqueror:
Spoiler :
Civs:
Ashurbanipal
Harald Bluetooth
Attila
Oda Nobunaga
Genghis Khan
Isabella
Gustavus Adolphus
Montezuma
Augustus Caesar
Askia
Shaka
Flavors:
Ignore City-State = 6
Friendly City-State = 2
Protective City-State = 4
Conquest City-State = 8
Bully City-State = 6
City-State Coalition:
Spoiler :
Civs:
Sejong
Pachacuti
Elizabeth
Casimir III
Pedro II
Haile Selassie
Harun al-Rashid
Washington
Napoleon
Alexander
Enrico Dandolo
Flavors:
Ignore City-State = 4
Friendly City-State = 8
Protective City-State = 6
Conquest City-State = 2
Bully City-State = 6
City-State Diplomat:
Spoiler :
Civs:
Pacal
William
Theodora
Maria
Gandhi
Ahmad al-Mansur
Bismarck
Ramkhamhaeng
Kamehameha
Maria I
Flavors:
Ignore City-State = 2
Friendly City-State = 6
Protective City-State = 8
Conquest City-State = 4
Bully City-State = 6
City-State Expansionist:
Spoiler :
Civs:
Hiawatha
Pocatello
Boudicca
Nebuchadnezzar
Dido
Catherine
Ramesses
Wu Zetian
Suleiman
Darius I
Gajah Mada
Flavors:
Ignore City-State = 6
Friendly City-State = 2
Protective City-State = 6
Conquest City-State = 8
Bully City-State = 4
4. Civs get customized approach biases towards major civs (each leader has a set bias for each approach). For the full list, see here.
5. These flavors are randomized by +/- 2. They cannot be higher than 10, nor lower than 1.
Problems with the Current System
It works okay, but...
- It's an approximation which doesn't necessarily play to each leader's strengths.
- It makes the Random Personalities option less interesting because civs are more predictable.
- Some leader/flavor combinations don't make sense (Diplomats have less DiploBalance than Coalition? Kamehameha more likely to protect City-States than Alexander? Ramesses II only having 2 Wonder Competitiveness and being an Expansionist? Babylon being aggressive towards City-States?)
- All leaders have 8 Victory Competitiveness by default. Competitive leaders are good, but having everyone the same kind of kills variety.
- It's confusing!
My Proposed Solution
Instead of using this confusing approximate double personality system, simply tailor every leader's flavors to fit their personality and traits! It's already done for major civ approaches, so why not expand this to the other flavors as well?
And that's where you all come in! Yes, I could do this on my own, but I'm not as much of a history nerd as others here like @pineappledan and don't know all the historical background for these leaders and civilizations. It's also just something I'd like to get community feedback about on principle.
Rules
So I'll explain how this will work! It would be chaotic if I tried to field suggestions for every leader and every flavor at the same time, so I'll place them in four equal subgroups by alphabetical order.
Group 1 will be:
Ahmad al-Mansur (Morocco)
Alexander (Greece)
Ashurbanipal (Assyria)
Askia (Songhai)
Attila (The Huns)
Augustus Caesar (Rome)
Bismarck (Germany)
Boudicca (The Celts)
Casimir III (Poland)
Catherine (Russia)
Darius I (Persia)
1. I'll make a post for each group listing the leaders as well as their major civ approach biases.
2. Others from the community will have some time (a week?) to give their suggestions for what each leader's flavors should be.
3. You can give suggestions for both the existing major civ approach biases and the other flavors (although it's mostly the new flavors I want ideas for!)
4. Remember that these flavors are scores out of 10 that are randomized by +/- 2. So a leader with 7/10 Minor Civ Competitiveness has 70% of the maximum competitiveness for City-State Influence by default, and it could range between 50% and 90% during any given game.
5. Flavors cannot go above 10 and cannot go below 1!
Note: If a flavor is at the maximum (10/10) then it will be randomized between 8 and 12, thus 60% of the time it will be at 10 (since it can't go higher than that). Likewise, if a flavor is at the minimum (1/10) then it will be randomized between -1 and 3, and 60% of the time it will be at 1 (since it can't go lower than that).
6. Please explain the reasoning for your suggestions or they will not be taken as seriously!
7. Do not give suggestions for the Chattiness flavor, this is intentionally set fairly low to prevent AI message spam. Also, the distinction between "Friendly" and "Protective" is a pointless Firaxis distinction that I intend to remove. So Friendly/Protective will be combined into a single approach in the future. This will be reflected in the blank suggestion template I will provide.
8. To prevent the AI from getting too un-competitive, Victory Competitiveness should be no lower than 6.
9. A description of what each flavor does will follow in the second post.
Thank you for your ideas and may your civilizations stand the test of time!