Hello!
I love the IDEA of the governor system, but I feel like a lot of them are basically useless and I end up getting the same governors every time and just leaving them in my first two cities until I have a city that is losing loyalty and I just move that military guy there to keep it from...
New version 1.3 as of 27.02 - compatibility with Real Era Stop mod.
Helps managing Governors.
Requires Gathering Storm.
Supported languages: English, 한국어/조선말 (Korean).
Description
Opens a window with a list of cities and information about gains provided by a governor when placed in the city...
Hi guys, I have this issue I couldnt find on the forums: My governor mod shows the governor among others and can be chosen, but doesnt have any of the promotions.
I have simply copied much of the RnF code and created promotions with effects of my own, and adjusted the icons as well, to create...
With Ibrahim working really well as a unique governor for the Ottomans, I've started to wonder whether I'd like other civs to have unique governors or not. However, if other civs could have one, here are some ideas I've had for governors of civs both in the game and potential to be in it...
I've tried modding civ 6 recently and came up with an idea for a new governor: The Spymaster
Avaliable for all civilizations
Able to estabilish in your cities, other civ's cities and city states
Is focused on improving your cicvs espionage capabilities
Here are some screenshots of what it...
My apologies if this is in another thread. I performed a search for governor and didn't see anything. I also looked in game and couldn't find anything.
I am unable to see or activate the governors. Am I missing something?
I am an infrequent player so can't say when this "issue" started, maybe...
this mod insert not mod folder, insert Sid Meiers Civilization VI base folder.
PLEESE BACKUP FILE [insert backup 7z file, but I still recommend backup.]
Reference mods
Fish Farms (for better water tiles) 1.8.5
PassableMountains
Workable Mountains
Strategic Timber (V. 1.05)
Lumbermills for...
For reference, I included their promotion trees, courtesy of Bite's R&F compendium thread:
Magnus The Steward -
Tier 1) Bonus to plot yields and terrain removals in the city
Tier 2) Surplus Logistics - +Growth in the City, +Food in cities that end Trade Routes in the City;
Provision - +...
I know for all the problems to fix in civ 6,Civ balance is a later priority.
But this post https://forums.civfanatics.com/threads/devs-play-as-india.626595/page-7#post-14982831
And recent governor reveal made me realize how bad this ability is.
Dharma is probably the most UN-synergetic civ...
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