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This refers to the "science-based" set: Engineer, Merchant, Scientist. I confess that I played Civ 5 (vanilla) for years before I realized that an Engineer I was expecting to spawn soon was delayed significantly by the spawning of a Merchant or Scientist. Now, I will micro-manage the Great...
The four-hundred-and-first episode of PolyCast, “No Independent Texas, Please“ is now available for streaming on ThePolyCast.net. This episode features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, Phil "TheMeInTeam", and Jason "MegaBearsFan". Topics for this episode include:
News...
Today I was thinking about the math for it.
Given a N° of GP, would be min= 3 GPP /turn. Wonders will add another layer of complexity to it.
Number of cities producing GP will have an effect on the frequency of their generation, which in each game dynamic, can be more than relevant. For...
This is my first multiplayer game since getting NFP. About every other turn or so, they go from make 2-7 gp points in science, which is consistent with the game era, to suddenly making like 25-27 points per turn. This will stick around for a turn or two, then go back to the original value, and...
Do you have any tips on how to get her reliably?
I've played a bunch of games with the sole purpose of getting her on emperor and failed every single time.
I'm seeing an odd situation in my World at War mod. It involves using Great Scientists to discover techs.
This mod adds a bunch of techs to the Industrial and later Eras, plus adds another "Future War" Era at the end of the game.
The situation: Say you're researching a tech, e.g. Ecology...
I remember in the past I used to be able to build academies with great scientists. In my current game however I can't seem to build one.
I've searched the forums and in-game civilopedia and can't figure out what is required (besides the Great Scientist, of course) to build the academy in a...
Can anyone help me understand this more fully?
All I know is the obvious rule of thumb: settling is better in the early game and bulb-ing is better in the late game, because a settled Academy will provide about 6:c5science:x [number of remaining turns], while a bulb-ed scientist provides yields...
I found a fun bug on my first playthrough. Here is what happened, in order:
A city was building Launch Mars Habitation. In the linked file the city is Skedsmo.
I recruited a Great Scientist, Carl Sagan, with faith. Carl Sagan provides +3000 progress to any space race project. This is where the...
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