A Little cute mod requested by the community! This mod is created after a community complains regardings to the lack-of-cultural variations to Man-At-Arms unit included in April-2021 'Final' Patch.
This mod adds cultural variations to BOTH Man-At-Arms and Knights, no gameplay changes beyond...
I really like to play Arabia and eventually I found out that building encampment and capturing holy site is much profitable than building just holy site. So I almost perfected Mamluk rush in base game.
Things have changed in GS and now I can't seem to find that perfect timing on when to do all...
After reading the many threads about how poor some of the Medieval UU are I've realized that the solution is to replace the Knight with a different unit in the Heavy cav lineup. I'm not sure what the best name would be -- Mounted Warrior? - move the strength down to 40, the movement down to 4...
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