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localization

  1. S

    {1_civ[3]} doesn't work in mods

    Hello. I'm making a mod, where I translate other mods to russian language. In russian localization we use 6 forms of 'cases' for each name. For example: <Replace Tag="LOC_CIVILIZATION_RUSSIA_NAME" Language="ru_RU"> <Text>Россия|России|России|Россию|Россией|России</Text>...
  2. G

    [NFP] [RESOLVED] Game Mode Localization Texts

    Simple question. Where can I find the localized text for Civ6 game modes? I am trying to override localization text for my mod, but the Game Modes is messing with it. Without any of the game modes on, I can see my changes to LocalizedText table just fine. But when I toggle a game mode, the...
  3. Lukasdb

    [Vanilla] Localization won't work

    Hello, can someone take a look at my localization mod. It just won't work no matter what i try, both for en_US or pl_PL. <GameData> <LocalizedText> <Replace Language="en_US" Tag="LOC_TRAIT_LEADER_DIVINE_WIND_DESCRIPTION"> <TEXT>test</TEXT> </Replace>...
  4. O

    Pls help with the translation of mods into Russian

    Pls help with the translation of mods into Russian, I am its representative, I just can not understand how to translate, for example, fashion for the wonders of the world from Deliverator
  5. sman1975

    Any Greek Speakers Out There?

    Hello, I'm looking for someone who speaks Greek well enough to translate a few things for me to put into some of my mods. Just need help translating 20-30 different things. Thanks! sman
  6. robal1991

    Civ6 DebugLocalization sqlite database with all Expansions and DLCs texts 2021-04-21

    For some reasons in Cache/DebugLocalization.sqlite database there are no localization terms from DLCs and Expansions for Civilization 6. I've created a script (credit goes to Becer for helping me) that loops over xml files and finds every text definition and I put that into a database. All texts...
  7. Lorthirk

    Can I override original text?

    Hi all, Since I found some minor errors in the Italian localization I thought to make a mod to sort out these annoyances. As of now I'm trying to correct a couple of strings about militaristic city states (the word "additional" is present in the medium bonus while it should be in the large...
  8. Lorthirk

    Improving localizations

    Hello all, While playing I noticed some (really) minor issues in the Italian localization, and I'd like to customize it a bit. I think that this would just be a mod for myself, just to avoid to edit game data manually but rather use a smarter approach, but still I'd like to do this. I'd like...
  9. S3rgeus

    Browse IconTextureAtlases (and Localization) tables?

    I've succeeded adding new Atlas entries to the IconTextureAtlases using the UpdateIcons action, but unlike Civ5 it doesn't seem like the existing IconTextureAtlases table is present in the debug database (the one at %USERPROFILE%\Documents\My Games\Sid Meier's Civilization...
  10. mnf

    Game localization string hard-coded into UI LUA code

    UI\ToolTips\PlotToolTip.lua, line 312 resourceString = resourceString .. "[COLOR:Civ6Red] ( " .. Locale.Lookup("LOC_TOOLTIP_REQUIRES") .. " " .. Locale.Lookup(techType.Name) .. ")[ENDCOLOR]"; The hard-coded space is giving me trouble in maintaining pleasing aesthetics in the translation. As...
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