policy

  1. Hinin

    About policy tree-mixing strategies and means to improve them

    Hello everyone, I wanted to talk here about the current viability of tree-mixing policy strategies (meaning the idea of taking policies from several policy trees of the same era) and if additional elements could be added to make such strategies more viable at higher difficulties if people want...
  2. Handamoose

    Policy Tree Extension

    Hi everyone. I'm making this thread as a repository for ideas and concepts I've been cooking up for a policy tree extension, almost akin to the existing Sixth Policy for VP mod, but adding 2 new policies and many other extensions. I'm using this thread as a way of getting feedback on specific...
  3. J

    Problem with a policy's value change

    Hi! I have made a balance mod for me and my friends to use. It's working otherwise fine but I have problem when trying change "military caste" policy's values. Happiness one don't seem to work whatever I try, even though culture one does work. Is it some why unchangeable value or is there a...
  4. Eiskalt

    New Reformation - Autistic-State 1

    Punctually to the 2nd of april 2020 (Autistic-Day): This mod adds 1 new policy - Autistic-State. Available in english and in german. Stats: Policy : Economy Required Tech : Computers +5 gold, production, +7 science and culture but -2 amnenity and -9 faith for each city in your empire per round...
  5. Eiskalt

    New Reform - Article 13 / 17 1.0

    This mod adds 1 new reform ( policy ) - Article 13 / 17 . Available in english and in german . STATS: Policy : Economy Required civic : Social media +15 gold and -3 amnenity for each city per round. Keywords: Civilization VI , Civilization 6 , Civ6 , Sid meiers , Firaxis, mod , steam , valve...
  6. nguyenforthewin13

    [BNW] Does adding Faith yield to Specialists not work?

    Alright, so I'm in the final stage of testing out the Europe 2014 mod I've been working on for a month now, and it seems that adding Faith yields to Specialists, whether it be through policies or Civ traits, simply does not work. I made this strange observation when I was testing out the Iranian...
  7. nguyenforthewin13

    [BNW] How to allow faith purchase of Great People through policies?

    I've been searching through the game's code in the BNW and G&K to find the code that allows the purchasing of Great People upon the completion of a policy tree, but I can't find it. I'm trying to make a policy that allows the purchase of all Great People (sounds overpowered, I know, but it's...
  8. FieryCharizard7

    Rewriting "CulturePerGarrisonedUnit" into "FaithPerGarrisonedUnit"

    Hello all, I'm working on an Italian Wonders modpack, and for one wonder, I want to implement something similar to the "Military Caste" social policy where the empire would gain +1 Faith for every unit garrisoned in a city. I have been trying to find the original LUA code from the game and...
  9. G

    Not getting benefit of captured wonder

    Hey Guys, Before I post in bug reports I wanted to ask first. Basically I conquered Deli, where Ghandi had built Alhambra. The wonder didn't disappear or anything, and I think I got the GG points. But I never got the extra military card slot. Not right away, not when changing civics and not...
  10. L

    Policy "Corvée" not working (Not a Bug)

    In one of my game, I am building Petra (a classical wonder) an the Corvée policy (+15% production for ancient and classical wonders) does not apply to my production. I made sure to check one turn after I set the policy. For the details: I am building Petra in a city that is not my capital and I...
  11. Z

    Suggestion for the Policy selection screen

    When I choose policies, it's difficult (practically impossible) to calculate the effect of each policy based on the number of districts or units or other items that I have. It would be nice if the game calculated the effect of each policy and showed it on the policy tile (or maybe in a pop-up...
  12. LoudScott

    Colonization Policy

    Its early game and I have only the capital playing as Trajan on King. Building a settler and I have the Colonization Policy with is 50% cogs toward settler production however when I check I have 7 cogs (5 from tiles and 2 from palace) and that is all that is going to my settler. Settler's per...
  13. D

    Government Policy Card Readability

    So after playing a while, I noticed that I got annoyed by certain elements of civ6. One of them is the Government policy cards. Even though I have read them multiple times I just cant distinguish and compare one from the other. So as a solution, and hereby a suggestion, I propose to include...
  14. W

    Can't see all my policy cards

    I'm playing at 1920x1200 and the UI scaling is almost perfect; occasionally I have to scroll a popup to see the last few lines. But the polilcy cards display is just plain broken - it has a fixed-size area for the cards and doesn't scroll. I can mostly work around this except its filter bar is...
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