I've improved since I last posted and have planned out the tech placements for the earlier post, and now putting it into the game. Everything was running smoothly until I started adding custom connections. For example, I took Perpetual Motion from the Smoky Skies scenario and want it to become...
I recently got back into Civ 6 and wanted to make a mod which would implement a custom tech tree.
Everything seems fine until I finished clicked on the end of the tech tree and my game paused for a good 30 seconds.
I narrowed down the issue to Techs in the atomic era which had 61+...
I was wondering if it was possible to have a unit need 2 different techs do be able to be built. For example you would need both pottery and animal husbandry to be able to built archers. Not so that you need to research animal husbandry first to be able to research pottery but so you can...
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