An extension of K-Mod. The bulk of the changes concern the AI; a few balance changes; practically no flavor changes; no added content. Multiplayer is supported and has been tested – but not thoroughly.
Features
Rewrite of the AI parts dealing with decisions on war and peace; revision of AI relations modifiers; some rules and balance changes, mainly to address loopholes; overhaul of Barbarian placement; culture of dead civs stays in the game; various AI and usability improvements; game options "Rise & Fall" (periodically take over a different civ from the AI), "True Starts" (civs chosen based on the geography of the starting locations) and "Start Points as Handicap" (Advanced Start only for AI-controlled civs).
Please refer to the manual (not included in the main download) and the development thread for more information. Apart from that thread, there's also a forum for feedback and discussion.
Installation
Features
Rewrite of the AI parts dealing with decisions on war and peace; revision of AI relations modifiers; some rules and balance changes, mainly to address loopholes; overhaul of Barbarian placement; culture of dead civs stays in the game; various AI and usability improvements; game options "Rise & Fall" (periodically take over a different civ from the AI), "True Starts" (civs chosen based on the geography of the starting locations) and "Start Points as Handicap" (Advanced Start only for AI-controlled civs).
Please refer to the manual (not included in the main download) and the development thread for more information. Apart from that thread, there's also a forum for feedback and discussion.
Installation
Spoiler :