siege

  1. J

    Cities Under Siege Shouldn’t Be Tradable

    So, I just had one of the most frustrating experiences in Civilization 7, and I need to vent. I was playing as Rome, going for a militaristic victory. There was a crucial city owned by Lafayette blocking a major choke point that I needed for my expansion. This was supposed to be my forward base...
  2. Alpakinator

    4.19.1 | Venice's last Crusade of 1285 - 11 capitals in 1 turn | Huge Archipelago, Deity Marathon | Effortless Domination

    By 1285 A.D, the Valley of Economic and Naval Industrial Complex of the Earth: the birthplace of Capitalism: produced a fleet 5 times stronger than the combined navies of the rest of the world: 44 Great Galleases, 97 Fustas, 14 Caravels and 6 Corvettes. Stationed them at the borders of the...
  3. Skojardu

    v95 Eastern Rome

    AI issue, and should there be a penalty for owning a city under attack at zero health? In my save file, a hopeless situation save AI confusion. Atilla should attack with their battering ram here. It has stayed put 2 turns while their archers reduced the city under attack to 0. I should have...
  4. Brixter

    Recon and Siege have Production bonus Policies

    It's unfair that Recon and Siege units don't have production bonus policies so I added them. Features: 1. Recon units get +50% Production bonus with Agoge, Feudal Contract, Grande Armee and Military First policies just like Ranged units. 2. Siege units get +50% Production bonus with Maneuver...
  5. Brixter

    Fixed Ranged and Siege promotions

    There are some Ranged and Siege promotions that don't behave as expected. Features: 1. Garrison (Ranged) - Before: Attack and Defend - After: Attack only - This removes a ridiculous scenario. Currently, an Archer with Garrison promotion defending in an open tile gets +10 CS when attacked by...
  6. Matsuda123

    Sino Catapult 2020-07-19

    Finally, a flavor siege unit. Not too many of those around for catapults or trebuchets. :p Once more, Mightytoad did the skinning and rigging, as well as the animations. And he did a great job, as he always does. :) I did the modeling, and very slight touch ups to the texture. Mightytoad...
  7. Victoria

    Akkad test

    Thought I would test Akkad Suzerain ability Here a knight with Akkad still struggles, even against a very weak wall here a spearman does much, much better.... 85% better to be precise. Same for swords but not ranged or horse. Akkad also works with modern walls at Steel but with 400 HP it’s...
  8. CanusAlbinus

    PolyCast Episode 342: She Likes Big Walls and She Cannot Lie

    Sorry for the Delay! The three hundred-and-forty-second episode of PolyCast, “She Likes Big Walls and She Cannot Lie“, features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, Philip “TheMeInTeam”, and Jason “MegaBearsFan” Grade with guest co-host WarningU2 and discusses the following...
  9. H

    [GS] Is it possible modifying a siege unit to work like Immortal?

    Hello. I'm a modding beginner and I want to enhance some underwhelmed Civilizations, and the first target is Khmer. I want to improve the UU, Domrey; giving two type combat abilities like Immortal of Persian, which can perform either melee attack or ranged attack. Domrey is a siege unit, in...
  10. Machiavelli24

    Sapping Engineers 2016-12-13

    What change does this mod make? Siege Towers require a Barracks or Stable before they can be built Military Engineers can negate walls when adjacent to cities (just like Siege Towers) Siege Tower changes Siege Towers are a huge upgrade compared to Battering Rams. But Siege Towers come so soon...
  11. Brett Caton

    Conquering a city with archers

    Is this possible? I've hammered down defenses and just seem to be stuck in a loop of shooting at what seems to be an empty city? Do I have to use a melee unit to occupy it?
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