6/23/21: ISSUE SOLVED
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After installing some mods, every new "Create Game" / "Choose Map Type" selection is ignored and immediately reverts to "Continents." In an effort to remedy this, I have done all of the following, to no...
[Solved] Running Windows 10 build 2004, Steam BtS v3.19 and the BUG mod v4.4.
Turning off BUG mod and running a game without it allows diplomacy in older saves. I have already attempted rolling back to "original_release_unsupported" in the BETA tab in Steam. Any ideas?
EDIT: I had imported my...
Dear all,
First of all really thanks for solving my problems now all UAs, UIs and UB abilities works fine.
Now problems are the arts....I think photos below speaks better than words in this case.....
Basically I do not know the exact way for putting these icons as different tutorials from...
I'm trying to create a civilization that's main way of expansion is by utilizing loyalty to disrupt nearby foreign cities. Eventually I'd like to tie the loyalty "attacks" to a district or wonder that can be placed more than once per city (so there's a balanced city investment), but for now I'm...
Hi all. I'm working on a mod to add the Gerudo from LoZ (a friend of mine wanted some help to create his take on them), and I've run into a couple issues. I am just working in XML as I don't have experience with other types of coding (and I only have cursory experience with XML, but anyway)...
Hello, newbie modder here :)
I want to make a very simple mod that changes the gold upgrading cost of military units.
However, changing the value of 'UPGRADE_NET_PRODUCTION_PERCENT_COST' in GlobalParameters does not seem to change the amount of gold required to upgrade units in the game.
Yet...
Im trying to attach/ hook onto partialscreenhooks (top left where world rankings button is located)
Can someone point me in the right direction on how to correctly use ScreenHookInstance / ScreenHookStack so no longer having to replace vanilla files.
Ive used/ messed around with...
Hi,
Hope this one's easy, but I haven't been able to get this one working. Simply trying to create a Leader Ability where units have a +5 Combat Strength Bonus in Tundra (and eventually will add snow). Tried using Roosevelt and Hojo's leader abilities as a reference, but still no go...
I am working on my first mod and have managed to get it to work, but I cannot figure out why the leader and civ icons and background aren't appearing in game, despite the unit and district icons showing up just fine. They all appear during the civ select screen while creating a game, only the...
Overview:
New modder, generally familiar with basic SQL stuff. I'm using modbuddy and Notepad++.
I'm looking to create an effect that grants Poland a Relic upon founding a religion or evangelizing a belief.
Is there a way to do this with SQL using the MODIFIER_PLAYER_GRANT_RELIC ModifierType...
I've been working on a new civ for a week now, and I "finished it" (had I actually finished it, I wouldn't be here...), hit build in modbuddy and had no failures.
Trying to create a game to see if the civ works properly and it doesn't show up in the list of available civs and leaders (mod...
Alright, two icon-related problems in one here. They seem similar enough that it would be better to do this than make two posts, sorry if I'm wrong on that.
I've got a unique improvement for a modded civ, and the icon for this improvement works fine in all cases except the builder action, in...
I created a mod with a single SQL file:
-- China Civ
-- Eurekas and Inspirations provide 80% of the cost of civics and technologies rather than 50%.
UPDATE ModifierArguments SET Amount=30 WHERE ModifierId='TRAIT_TECHNOLOGY_BOOST';
UPDATE ModifierArguments SET Amount=30 WHERE...
Basically what I would like is to make luxury and strategic resources behave like bonus resources, ie. you can build districts atop them and workers can remove them. I'm guessing this should be possible through a mod, but I can't find anything related to this in game files.
Anyone got any ideas?
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