I am trying to fix an issue with Community Call to Power. After a certain number of spies (6~8) the game seems to be unable to handle them anymore, which causes the Espionage Overview to stop working and any save games afterward to corrupt. I've been wondering if there is a hard-coded limit to...
Calling all spies!
I am seeking the community's guidance and knowledge about how spies work. A discussion about their benefits and any secrets would be most welcome.
I played CiV: BNW and really enjoyed the espionage system in that but I am struggling to fathom how to really make the most of...
Teaser:
District progression cost tied to number of existing districts: +20 for each, Min City distance: 4 --> 5, District range 6 --> 7, Barbarian camps reduced by 1/3, counter spying: 8 --> 40 turns increase, Religious units cost progression +50%, Scout combat: 10 --> 12., Religion spread from...
I have a spy stationed in my capital, committed to counterintelligence, and quite often, I am told he has killed another spy and has been promoted. Unlike the promotions for espionage activities in foreign cities, I am given no real indication of what this promotion does, or what his current...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.