I'm working on a translation mod that currently updates text using the .modinfo file like this:
<UpdateText>
<Item locale="ko_KR">l10n/NAMECHANGE.xml</Item>
...
</UpdateText>
Now, I want to implement mod settings to conditionally update certain text entries (a single .xml file) based on...
Disclaimer: This is a mod for Korean users in specific.
About: This mod aims to improve the clarity of Korean text, allowing players to accurately and conveniently access the information they need while playing Civilization VII. Beyond simply enhancing translations, it strengthens the...
Renames the Pantheon Mechanic to "Ritual Practices", and renames all Pantheon Beliefs to practices and objects that identify what is most sacred for your people, for the flavor of religious practices of Antiquity. Also renames Mysticism to Consecration to further enhance this flavor, and edits...
Renames some buildings and adds a couple of descriptions for the sake of clarity, particularly geared towards understanding Economic Legacy Paths more.
Renames Fishing Quay to Harbor: More direct and helps relate it to treasure ship spawning. Also add the fact they are needed to spawn treasure...
Replaces the following texts that appear when picking civilizations:
"Historical Choice!" becomes "Historical Recommendation"
"Geographic Choice!" becomes "Regional Recommendation"
"Strategic Choice!" becomes "Thematic Recommendation"
Mostly because I personally didn't like how "Choice!"...
There is something i´m missing for creating new text?
<Root>
<Entry>
<zType>TEXT_EFFECTUNIT_FOCUS4</zType>
<English>Focus IV</English>
</Entry>
</Root>
i put that in a file called text-effectUnit-add in the Infos
I also tried with en-us but i never get to see...
Is there a mod or something that can remove those (to me, personally) mega-annoying (parentheticals) beside Eleanor's and Kublai's names?
Honestly the one thing I hope they fix before Firaxis ends support for this game.
Hey guys,
Across the sites there are so many editors and hack programs for Civilization 2.. map editors, civ editors, city editors, dll gif editors, sound editors etc.. however I haven't been able to find a program that allows you to change text and title colours to better match custom GUI...
So I wanted to add new diplomacy texts to my custom civ and for some reason, the text themselves won't show up. I have already successfully inserted text using SQL for buildings and things and after a check of Civ5DebugDatabase.db it would seem all the Response types got inserted correctly (for...
Reworks all texts and names of promotion for VP 2.0.
Icons rework moved to VPPI mod by @Asterix Rage.
Compatible with:
@Enginseer's UCS;
@Infixo's/@adan_eslavo's MWfVP;
@Asterix Rage's EAW;
@Infixo's/@Padre19's/@HungryForFood's Enlightenment Era;
@Asterix Rage's More Buildings.
Credits and...
This mod replaces all the quotes you get when you discover/finish Techs, Civics, Wonders and Natural Wonders. The quotes are generally more serious and positive than the original ones, more in line with those in Civ IV and V. The quotes are not narrated.
Installation:
Extract to Documents\My...
After creating a mod I found myself annoyed with the descriptions of some of the units that I changed. I saw that the values did not reflect what was showing in their descriptions (popup and in civilopedia). So I set out to change these descriptions but had no ideal how to update them. After...
Our Sovereign Nation is a planned mod series to give every civilization aesthetically unique versions of various different aspects of the game. Our Sovereign Nation: Quotes provides every civilization with a unique set of quotes for Technologies and Civics.
These quotes are not voice acted...
Does anyone know how to make Text Changes within mods to display correctly in HOTSEAT mode? A lot of my text appears as code strings.
I have installed 2 mods:
Biao's Strategic Resource and Tech Tree Mod; and
8 Ages of War
Both are great and work perfectly in Single Player. But in HOTSEAT...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.