My collection of tile improvement tweaks. In summary, these are the changes:
- Increased yields for weaker improvements
- flexible placement for restrictive improvements
- Mountains are valid terrain for adjacency
- applied district adjacency to unique districts
- added Water Park adjacency...
Enjoying to play in locked Eras, mainly the Industrial one for its steampunk aesthetics, I am looking for a way to delay to the next era the appearance change of some units and buildings that take place in this Era and look quite out of place there, namely : the Great General, the Great Admiral...
<Improvement_YieldPerEra> of my Custom Tile Improvement is not working, Help!
<Improvement_YieldPerEra>
<Row>
<ImprovementType>IMPROVEMENT_CAT_CITADEL_ZHAO</ImprovementType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>2</Yield>
</Row>...
I'm trying to add modular field fortifications to the game... foxholes and walls, plus some tweaks to citadels and forts. They are instabuilt improvements--really low "time" values, so I'm gonna add them to a number of unit types in my mods, to allow entrenchment in active war zones, where...
I've been extensively reading through a lot of these threads and slooowly understanding more of the technical stuff that comes up, but I've mostly been seeing people focusing on units and buildings.
I did see @Amatheria 's resourceful mod, which I've been using as a reference to try and make my...
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