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Privus API is an add-on/library for Sid Meier's Civilization VII that aims to create a simple and unified modding API in order to signficantly ease the modding development process (especially when it comes to UI) and solve a few major problems with the traditional modding process in Civilization...
In the city details when you hover on buildings in the building list it doesn' t tell you what they do.
This mod adds a tooltip with the description of the buildings and wonders.
It doesn' t show anything for improvements because they don' t have a description.
Hey Guys! I wanted to edit the tooltip in the Tech/CivicsTree of Buildings to show more informations (ie. Production Cost, Maintenance, ResourceCost...) just like the one of Units. I am new to lua and just starting to learn it, sp i got the tooltip to show the ProductionCost and the Maintenance...
When on a potential plantation tile (Cocoa etc), the tooltip for Maori builder action indicates +1 Production, but the real effect is -1 Production!! Very misleading!!!
Say you have Petra in a city and want to build a mine on a desert hills tile next to the city. It's regular yield is just 1 hammer, but with Petra its 2 food, 2 production, 2 gold.
Adding the mine to it adds only +2 hammers to that tile (with my current techs). But if you have a builder on the...
I am aware that you can unbind the terrain hover tooltip from the mouse so that it appears anchored to the left side of the screen above the minimap, and I have fiddled around with the tooltip lua file a bit but I am unsuccessfully trying to find a way to anchor the terrain tooltip somewhere...
The tooltip states you must have 2 charges to evangelise belief or start inquisition with an Apostle, but you actually need 3 charges now post patch. Annoying when you've deliberately used all but 2 charges.
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