Group Movement + RTS Style Control Groups
See the main thread for details
https://forums.civfanatics.com/threads/qol-squads-group-movement-rts-style-control-groups.682627/
I also saw civ6 youtubers to complain about that. And I've finally found an easy scenario to reproduce the bug (works in vanilla, R&F or GS)
1. Select a unit
2. Click delete unit button (or delete key)
3. DOUBLE click the "No" button. The unit will move with the left click (unless there is...
I recently needed to find the calculation for a damaged unit's movement allowance for an event I want to write for a TOTPP with Lua scenario.
https://www.civfanatics.com/civ2/strategy/combatguide/#basics was the only thing I could find, and that is only good when the road multiplier is 3...
Having been reading this forum for some time, I have got the feel that the religious game feels lackluster to many players. There are three main sources of frustration in the religious game:
The Religious units of other players clutter your territory, if you don't beat them.
The Religious...
oops. meant:
Can anyone think of a way to make it so a land unit doesn't embark but move and attack as normal on sea?
I am trying to make essentially a flying missile cruiser and I need find a way to either make land units not embark, naval units ability to go on land. I have been trying to...
If you like me just want to have all data at hand without the need to jump through civilopedia entries or spy through SQL tables with a lot of unwanted information, here it is: TABLE CONTAINING BASIC INFO ABOUT ALL AVAILABLE UNITS
Might be helpful when you want to look at units out of the box...
Unit Movement in Civilization V
"E pur si muove!" - Galileo Galilei
Introduction
And sometimes you will wonder why the game refuses to move one of your units on that so important tile or lets your enemies cross a forest without pain!
Hopefully this article will help you to find the reason...
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