So can you say this is a progressions in settlement defensive structures? 'Modern' Walls built using Ancient walls appearance, in the age of firepower?
So I have noticed after many multiplayer games, the city-states don't start with walls in immortal and diety settings. The diety/immortal AI civs and aggressive players kill all the city-states around them with ease and snowball like crazy. this makes it difficult to play civs that depend on...
BETTER CITY WALLS
Purpose: A mod for Civilisation 6 that changes city walls outer strength & hit points.
Rationale: The legacy game has all the types of city wall strength set to 2 & their hitpoints set to 50. I introduced a new early city wall
(palisade walls) to help protect early-game...
I've seen some bug reports with respect to not being able to build walls (its greyed out and not clickable) im having a similar issue with slightly different symptoms medieval walls aren't even an option. grayed or otherwise. See image. city has ancient wall and no option to build medieval...
Now if you played a civ game before, you probably already know how to keep missionaries and apostles from spreading their religion to your city. The answer is simply. Surround your city with units to prevent the missionaries from getting adjacent to your city-center. This is especially great...
Playing as the dutch I constructed the Great Wall... my culture boundries at the time just so happened to make sure these cows were *extremely* contained
The event says that the Great Wall is built far away, which means that I have not met the civilization yet. But Monty here has Great Wall in his borders - what does it mean? Sort of glitch, right?
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