walls

  1. M

    View of the city on the strategy map does not change with the construction of walls?

    I haven't played C3C for a long time, but I clearly remember that the city's appearance on the strategy map used to change after building walls. The .pcx files with images of cities with walls are also in the Art/Cities folder (so it's not the Mandella effect), but the image does not change in...
  2. Lazy sweeper

    Let's talk about the new Walls... I have some questions.

    It seems possible to now for every civilization to build long walls along their borders. But their function is not so clear. Can someone cave in and describe their use and functions? Does it block barbaric invasions? Do attackers need siege machines to cross the wall? There are walls upgrades...
  3. Brixter

    Protect City-States with Walls, Flood Barriers and Loyalty

    AI can raze city-states but this mod can help prevent that. Features: 1. City-states start with Ancient walls, Medieval walls and Renaissance walls in all difficulty levels. 2. City-states start with Flood barriers in all difficulty levels. 3. City-state's innate bonus Loyalty is increased...
  4. Brixter

    Preslav wall loyalty and amenity

    Preslav is close to useless and this mod makes it more useful. 1. Walls grant +2 loyalty bonus instead of Encampment buildings. 2. Adds +1 amenity to Encampment buildings.
  5. Das Capitolin

    Strong Walls to Iron Dome 1.23

    This mod gives all founded cities a basic wall with 50 hit points, and makes future walls stronger. City-States receive improved walls. Medieval and Renaissance Walls have better outer defense strength. Late era walls upgrade to Iron Dome Urban Defenses, with free Anti-Air unit upon researching...
  6. Lonecat Nekophrodite

    Civ7 City Walls and defense schemes.

    Should basic city walls require a technology to build? In Civ games (and similiar civbuilding 4x games), city walls require a technology / advancements to build which generally becomes available by the latter stage of default 'Ancient Era' (usually 4,000 BC but the Humankind set the beginnings...
  7. Lukasdb

    Walls for other districts

    Hello everybody, Continuing my adjustment to my civ i figured it would be a cool idea to have a religious district, that builds wall just like encampment. I want it to be civ specific and am not sure if I need to create a new DistrictType or if I can apply some modifier on holy site as a civ...
  8. hrochland

    Urartu Walls 2020-12-02

    Urartu Walls
  9. King Phaedron

    Monarchy Legacy WildCard doesn't actually work

    This is a bug that's been in the game forever. If you get the Monarchy Legacy card, (+1 housing per level of walls) know that it only actually provides 1 housing, even if you have all 3 walls. I don't know if it works properly before the discovery of steel, since I never build more then ancient...
  10. Matsuda123

    Sino Walls 2020-07-19

    I really didn't like the Great Wall city wall graphics for Asian civs, so I took the East Asian Tower graphics from Chamaedrys, retextured it, and used the wall graphics from Walter Hawkwood's EU3 building pack 4: Far East. I think it works. If not, please contact me on how to fix it. I really...
  11. K

    Ver1.0.1.501 (504666) Cannot repair medieval walls

    In Busan (Korea) after a severe flood, medieval walls were damaged. When attempting to repair walls, a message in tooltips reads 'Ancient walls must be repaired'. The window is greyed out on medieval walls and cannot get to ancient walls to repair.
  12. Honeydak

    Request: Invisible Walls

    I'd like to request a simple mod that removes the graphics for walls in cities. No modifiers on what walls do or anything, just remove the visuals. I love how organic and nice cities look without walls in them, and the fact that they're virtually impossible to defend without walls really sucks...
  13. Honeydak

    Cultural Walls

    It's what it sounds like. I really want a mod that changes the look of walls to match the culture of your civ (sandy for eastern civs and so on) like we had in civ 5. I don't know if this is super difficult to do, i'm not a modder sadly. But i would love it, and i'm putting the idea out there
  14. E

    Workaround for AI Capturing Cities

    Figured out a decent way for human players on higher difficulties to actually be scared of an AI attack after you build walls. I inserted the following lines in the UnitAbilities xml file (line 130) <Row Type="ABILITY_BYPASS_WALLS" Tag="CLASS_MELEE"/> <Row Type="ABILITY_BYPASS_WALLS"...
  15. Victoria

    Akkad test

    Thought I would test Akkad Suzerain ability Here a knight with Akkad still struggles, even against a very weak wall here a spearman does much, much better.... 85% better to be precise. Same for swords but not ranged or horse. Akkad also works with modern walls at Steel but with 400 HP it’s...
  16. AzraelZephyrian

    [BUILDING] Need help: walls tile improvement

    I'm trying to add modular field fortifications to the game... foxholes and walls, plus some tweaks to citadels and forts. They are instabuilt improvements--really low "time" values, so I'm gonna add them to a number of unit types in my mods, to allow entrenchment in active war zones, where...
  17. regeneration64

    [R&F] [1.0.0.220) James of St. George

    It appears that when using James of St George to instantly build ancient and medieval walls in a city the option to build renaissance walls is blocked because the game still shows as the player not having built ancient or medieval walls. The option to manually build ancient walls is gone and the...
  18. Doomturtle

    StartingBuildings for the ancient era

    I am trying to have every city start with my custom building that effectively acts like free ancient walls. I can do this by inserting a line into StartingBuildings for my building in the ancient era: INSERT INTO StartingBuildings (Building, Era, District) VALUES ('BUILDING_EPN_CITY_DEFENSES'...
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