weapons

  1. UncivilizedGuy

    Global Arms Trade - Strategic Industry II V. 2.04

    Arms are a new Strategic resource required by most global units and can be traded. REQUIRES Steel and Thunder by Deliverator If you choose not to use Steel and Thunder then you must remove the folder labeled SI_Steel_and_Thunder from Global Arms Trade Also requires Rise & Fall AND Persia &...
  2. Greywulf

    Weapon trading.

    Throughout earth's history, weapon trading has always been significant, and has altered things on a grand scale. Here's what I have in mind for the game: If a player researched Gunpowder, this allows him to build the Musketman unit, and has a stock of Niter resources. That player is in contact...
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