I don't know how many people have played the Extended Original mod as the Centaurans, but poking through the events file I discovered that there isn't a reciprocal mission to Earth. Instead, the spaceship arrival script applies to all civs, so the aliens end up colonizing their own planet...
Spun off from my posts in the Modified Scenarios Workshop thread, this is a progress tracker for my work to update the original MGE scenario roster for compatibility with Test of Time. It also serves as a sounding board for input on rebalances and graphical updates. The plan is to post...
Civ 2.5 is a mod idea I've harboured for a while to back-port Civilization III into Test of Time. This is an early demo to test the preliminary design; it is built on the base game with quality-of-life features from TOTPP.
Current features include:
All base game units from Civilization III...
NOTE
I don't have the assets so I tried building this unit with the rig from the Rifleman_ArmorA.fgx used in Deliverator's Moar Unit Assets Pack 2.
I can't work further on it until I find a copy of the Pantry, or buy the game on Steam next sale.
when I export .CN6 from Blender CivNexus can't...
On these maps, the Roads are coastline, the Freeways are Seas, the Studio barns are Tundra Forests, and most of the rest of the buildings are irrigation or mines.
This is a mod that im basing off of RuneScape's lore and gameplay from Jagex. It will try to replicate the carnage and destruction that occured between gods during the Runescape god wars. A lot of gameplay ideas from Armies of Gielinor (Runescape based game) Planned features include:
extensive...
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